Add improvements for objects spawning and snapping in Editor to include object bounds
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@@ -77,6 +77,7 @@ public:
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// [Actor]
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#if USE_EDITOR
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void OnDebugDrawSelected() override;
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BoundingBox GetEditorBox() const override;
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#endif
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void OnLayerChanged() override;
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void Draw(RenderContext& renderContext) override;
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