Tweaks
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@@ -18,6 +18,113 @@ namespace FlaxEditor.Windows
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/// <seealso cref="FlaxEditor.Windows.SceneEditorWindow" />
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public partial class SceneTreeWindow : SceneEditorWindow
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{
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/// <summary>
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/// The spawnable actors group.
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/// </summary>
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public struct ActorsGroup
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{
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/// <summary>
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/// The group name.
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/// </summary>
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public string Name;
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/// <summary>
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/// The types to spawn (name and type).
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/// </summary>
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public KeyValuePair<string, Type>[] Types;
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}
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/// <summary>
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/// The Spawnable actors (groups with single entry are inlined without a child menu)
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/// </summary>
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public static readonly ActorsGroup[] SpawnActorsGroups =
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{
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new ActorsGroup
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{
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Types = new[] { new KeyValuePair<string, Type>("Actor", typeof(EmptyActor)) }
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},
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new ActorsGroup
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{
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Types = new[] { new KeyValuePair<string, Type>("Model", typeof(StaticModel)) }
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},
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new ActorsGroup
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{
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Types = new[] { new KeyValuePair<string, Type>("Camera", typeof(Camera)) }
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},
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new ActorsGroup
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{
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Name = "Lights",
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Types = new[]
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{
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new KeyValuePair<string, Type>("Directional Light", typeof(DirectionalLight)),
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new KeyValuePair<string, Type>("Point Light", typeof(PointLight)),
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new KeyValuePair<string, Type>("Spot Light", typeof(SpotLight)),
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new KeyValuePair<string, Type>("Sky Light", typeof(SkyLight)),
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}
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},
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new ActorsGroup
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{
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Name = "Visuals",
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Types = new[]
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{
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new KeyValuePair<string, Type>("Environment Probe", typeof(EnvironmentProbe)),
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new KeyValuePair<string, Type>("Sky", typeof(Sky)),
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new KeyValuePair<string, Type>("Skybox", typeof(Skybox)),
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new KeyValuePair<string, Type>("Exponential Height Fog", typeof(ExponentialHeightFog)),
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new KeyValuePair<string, Type>("PostFx Volume", typeof(PostFxVolume)),
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new KeyValuePair<string, Type>("Decal", typeof(Decal)),
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new KeyValuePair<string, Type>("Particle Effect", typeof(ParticleEffect)),
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}
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},
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new ActorsGroup
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{
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Name = "Physics",
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Types = new[]
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{
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new KeyValuePair<string, Type>("Rigid Body", typeof(RigidBody)),
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new KeyValuePair<string, Type>("Character Controller", typeof(CharacterController)),
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new KeyValuePair<string, Type>("Box Collider", typeof(BoxCollider)),
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new KeyValuePair<string, Type>("Sphere Collider", typeof(SphereCollider)),
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new KeyValuePair<string, Type>("Capsule Collider", typeof(CapsuleCollider)),
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new KeyValuePair<string, Type>("Mesh Collider", typeof(MeshCollider)),
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new KeyValuePair<string, Type>("Fixed Joint", typeof(FixedJoint)),
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new KeyValuePair<string, Type>("Distance Joint", typeof(DistanceJoint)),
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new KeyValuePair<string, Type>("Slider Joint", typeof(SliderJoint)),
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new KeyValuePair<string, Type>("Spherical Joint", typeof(SphericalJoint)),
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new KeyValuePair<string, Type>("Hinge Joint", typeof(HingeJoint)),
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new KeyValuePair<string, Type>("D6 Joint", typeof(D6Joint)),
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}
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},
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new ActorsGroup
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{
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Name = "Other",
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Types = new[]
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{
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new KeyValuePair<string, Type>("Animated Model", typeof(AnimatedModel)),
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new KeyValuePair<string, Type>("Bone Socket", typeof(BoneSocket)),
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new KeyValuePair<string, Type>("CSG Box Brush", typeof(BoxBrush)),
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new KeyValuePair<string, Type>("Audio Source", typeof(AudioSource)),
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new KeyValuePair<string, Type>("Audio Listener", typeof(AudioListener)),
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new KeyValuePair<string, Type>("Scene Animation", typeof(SceneAnimationPlayer)),
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new KeyValuePair<string, Type>("Nav Mesh Bounds Volume", typeof(NavMeshBoundsVolume)),
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new KeyValuePair<string, Type>("Nav Link", typeof(NavLink)),
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new KeyValuePair<string, Type>("Nav Modifier Volume", typeof(NavModifierVolume)),
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new KeyValuePair<string, Type>("Spline", typeof(Spline)),
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}
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},
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new ActorsGroup
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{
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Name = "GUI",
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Types = new[]
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{
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new KeyValuePair<string, Type>("UI Control", typeof(UIControl)),
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new KeyValuePair<string, Type>("UI Canvas", typeof(UICanvas)),
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new KeyValuePair<string, Type>("Text Render", typeof(TextRender)),
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new KeyValuePair<string, Type>("Sprite Render", typeof(SpriteRender)),
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}
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},
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};
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private TextBox _searchBox;
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private Tree _tree;
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private bool _isUpdatingSelection;
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