diff --git a/Source/Editor/Analytics/EditorAnalytics.cpp b/Source/Editor/Analytics/EditorAnalytics.cpp index 964db65e1..913efd91c 100644 --- a/Source/Editor/Analytics/EditorAnalytics.cpp +++ b/Source/Editor/Analytics/EditorAnalytics.cpp @@ -191,7 +191,7 @@ void EditorAnalytics::EndSession() // End session { - StringAnsi sessionLength = StringAnsi::Format("{0}", (int32)(DateTime::Now() - SessionStartTime).GetTotalSeconds()); + StringAnsi sessionLength = StringAnsi::Format("{}", (int32)(DateTime::Now() - SessionStartTime).GetTotalSeconds()); const Pair params[1] = { { "Duration", sessionLength.Get() }, diff --git a/Source/Engine/GraphicsDevice/DirectX/DX12/GPUDeviceDX12.cpp b/Source/Engine/GraphicsDevice/DirectX/DX12/GPUDeviceDX12.cpp index d46f7adf9..d54f3f38d 100644 --- a/Source/Engine/GraphicsDevice/DirectX/DX12/GPUDeviceDX12.cpp +++ b/Source/Engine/GraphicsDevice/DirectX/DX12/GPUDeviceDX12.cpp @@ -329,10 +329,10 @@ bool GPUDeviceDX12::Init() // Spawn some info about the hardware D3D12_FEATURE_DATA_D3D12_OPTIONS options; VALIDATE_DIRECTX_RESULT(_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options))); - LOG(Info, "Tiled Resources Tier: {0}", options.TiledResourcesTier); - LOG(Info, "Resource Binding Tier: {0}", options.ResourceBindingTier); - LOG(Info, "Conservative Rasterization Tier: {0}", options.ConservativeRasterizationTier); - LOG(Info, "Resource Heap Tier: {0}", options.ResourceHeapTier); + LOG(Info, "Tiled Resources Tier: {0}", (int32)options.TiledResourcesTier); + LOG(Info, "Resource Binding Tier: {0}", (int32)options.ResourceBindingTier); + LOG(Info, "Conservative Rasterization Tier: {0}", (int32)options.ConservativeRasterizationTier); + LOG(Info, "Resource Heap Tier: {0}", (int32)options.ResourceHeapTier); // Init device limits { diff --git a/Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp b/Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp index 0fb5add24..def68a103 100644 --- a/Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp +++ b/Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp @@ -1899,13 +1899,14 @@ bool GPUDeviceVulkan::Init() { dataPtr++; const int32 version = *dataPtr++; - if (version == VK_PIPELINE_CACHE_HEADER_VERSION_ONE) + const int32 versionExpected = VK_PIPELINE_CACHE_HEADER_VERSION_ONE; + if (version == versionExpected) { dataPtr += VK_UUID_SIZE / sizeof(int32); } else { - LOG(Warning, "Bad validation cache file, version: {0}, expected: {1}", version, VK_PIPELINE_CACHE_HEADER_VERSION_ONE); + LOG(Warning, "Bad validation cache file, version: {0}, expected: {1}", version, versionExpected); data.Clear(); } } diff --git a/Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp b/Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp index a0fbeefcc..a5ead04a6 100644 --- a/Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp +++ b/Source/Engine/Physics/PhysX/PhysicsBackendPhysX.cpp @@ -600,7 +600,7 @@ bool CollisionCooking::CookConvexMesh(CookingInput& input, BytesContainer& outpu PxConvexMeshCookingResult::Enum result; if (!cooking->cookConvexMesh(desc, outputStream, &result)) { - LOG(Warning, "Convex Mesh cooking failed. Error code: {0}, Input vertices count: {1}", result, input.VertexCount); + LOG(Warning, "Convex Mesh cooking failed. Error code: {0}, Input vertices count: {1}", (int32)result, input.VertexCount); return true; } @@ -634,7 +634,7 @@ bool CollisionCooking::CookTriangleMesh(CookingInput& input, BytesContainer& out PxTriangleMeshCookingResult::Enum result; if (!cooking->cookTriangleMesh(desc, outputStream, &result)) { - LOG(Warning, "Triangle Mesh cooking failed. Error code: {0}, Input vertices count: {1}, indices count: {2}", result, input.VertexCount, input.IndexCount); + LOG(Warning, "Triangle Mesh cooking failed. Error code: {0}, Input vertices count: {1}, indices count: {2}", (int32)result, input.VertexCount, input.IndexCount); return true; } diff --git a/Source/Engine/Visject/ShaderGraphValue.cpp b/Source/Engine/Visject/ShaderGraphValue.cpp index 5a792a4a1..b55da8cdb 100644 --- a/Source/Engine/Visject/ShaderGraphValue.cpp +++ b/Source/Engine/Visject/ShaderGraphValue.cpp @@ -40,11 +40,11 @@ ShaderGraphValue::ShaderGraphValue(const Variant& v) break; case VariantType::Float: Type = VariantType::Types::Float; - Value = String::Format(TEXT("{0}"), v.AsFloat); + Value = String::Format(TEXT("{}"), v.AsFloat); break; case VariantType::Double: Type = VariantType::Types::Float; - Value = String::Format(TEXT("{0}"), (float)v.AsDouble); + Value = String::Format(TEXT("{}"), (float)v.AsDouble); break; case VariantType::Float2: { @@ -412,7 +412,7 @@ ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType:: case VariantType::Types::Float4: case VariantType::Types::Double4: case VariantType::Types::Quaternion: - format = TEXT("{0}"); + format = TEXT("{}"); break; } break; @@ -422,7 +422,7 @@ ShaderGraphValue ShaderGraphValue::Cast(const ShaderGraphValue& v, VariantType:: case VariantType::Types::Color: case VariantType::Types::Float4: case VariantType::Types::Double4: - format = TEXT("{0}"); + format = TEXT("{}"); break; } break;