Minor codestyle fixes
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@@ -140,7 +140,7 @@ void BehaviorTreeNode::Deserialize(DeserializeStream& stream, ISerializeModifier
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{
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SerializableScriptingObject::Deserialize(stream, modifier);
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Name.Clear(); // Missing Name is assumes as unnamed node
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Name.Clear(); // Missing Name is assumed as unnamed node
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DESERIALIZE(Name);
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}
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@@ -197,7 +197,6 @@ BehaviorUpdateResult BehaviorTreeSequenceNode::Update(const BehaviorUpdateContex
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return BehaviorUpdateResult::Failed;
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auto result = Children[state->CurrentChildIndex]->InvokeUpdate(context);
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switch (result)
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{
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case BehaviorUpdateResult::Success:
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@@ -232,7 +231,6 @@ BehaviorUpdateResult BehaviorTreeSelectorNode::Update(const BehaviorUpdateContex
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return BehaviorUpdateResult::Failed;
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auto result = Children[state->CurrentChildIndex]->InvokeUpdate(context);
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switch (result)
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{
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case BehaviorUpdateResult::Success:
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