diff --git a/Source/Engine/Engine/InputAxis.cs b/Source/Engine/Engine/InputAxis.cs
index 7b4da3191..c70bada74 100644
--- a/Source/Engine/Engine/InputAxis.cs
+++ b/Source/Engine/Engine/InputAxis.cs
@@ -35,7 +35,7 @@ namespace FlaxEngine
///
public InputAxis()
{
- Input.AxisChanged += Handler;
+ Input.AxisValueChanged += Handler;
}
///
@@ -44,7 +44,7 @@ namespace FlaxEngine
/// The axis name.
public InputAxis(string name)
{
- Input.AxisChanged += Handler;
+ Input.AxisValueChanged += Handler;
Name = name;
}
@@ -59,7 +59,7 @@ namespace FlaxEngine
///
~InputAxis()
{
- Input.AxisChanged -= Handler;
+ Input.AxisValueChanged -= Handler;
}
///
@@ -67,7 +67,7 @@ namespace FlaxEngine
///
public void Dispose()
{
- Input.AxisChanged -= Handler;
+ Input.AxisValueChanged -= Handler;
GC.SuppressFinalize(this);
}
}
diff --git a/Source/Engine/Input/Input.cpp b/Source/Engine/Input/Input.cpp
index 2a098088e..d3c09c130 100644
--- a/Source/Engine/Input/Input.cpp
+++ b/Source/Engine/Input/Input.cpp
@@ -98,7 +98,7 @@ Delegate Input::TouchDown;
Delegate Input::TouchMove;
Delegate Input::TouchUp;
Delegate Input::ActionTriggered;
-Delegate Input::AxisChanged;
+Delegate Input::AxisValueChanged;
Array Input::ActionMappings;
Array Input::AxisMappings;
@@ -1025,7 +1025,7 @@ void InputService::Update()
{
if (Math::NotNearEqual(i->Value.Value, i->Value.PrevKeyValue))
{
- Input::AxisChanged(i->Key);
+ Input::AxisValueChanged(i->Key);
}
}
diff --git a/Source/Engine/Input/Input.h b/Source/Engine/Input/Input.h
index ed66a6cd9..eb1299334 100644
--- a/Source/Engine/Input/Input.h
+++ b/Source/Engine/Input/Input.h
@@ -299,7 +299,7 @@ public:
/// Event fired when virtual input axis is changed. Called before scripts update. See to edit configuration.
///
///
- API_EVENT() static Delegate AxisChanged;
+ API_EVENT() static Delegate AxisValueChanged;
///
/// Gets the value of the virtual action identified by name. Use to get the current config.