Merge branch 'GoaLitiuM-fix_empty_shadercache_crash'

This commit is contained in:
Wojtek Figat
2022-11-21 19:30:18 +01:00

View File

@@ -113,6 +113,11 @@ bool ShaderAssetBase::Save()
bool IsValidShaderCache(DataContainer<byte>& shaderCache, Array<String>& includes)
{
if (shaderCache.Length() == 0)
{
return false;
}
MemoryReadStream stream(shaderCache.Get(), shaderCache.Length());
// Read cache format version