From d1fbc66cb9860bb6827255bedc3017c95cef15cc Mon Sep 17 00:00:00 2001 From: Chandler Cox Date: Fri, 19 Sep 2025 15:58:22 -0500 Subject: [PATCH] Fix not attaching updated collision data to rigid body. --- Source/Engine/Physics/Colliders/Collider.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Physics/Colliders/Collider.cpp b/Source/Engine/Physics/Colliders/Collider.cpp index 8249577c2..d60048ba9 100644 --- a/Source/Engine/Physics/Colliders/Collider.cpp +++ b/Source/Engine/Physics/Colliders/Collider.cpp @@ -248,7 +248,7 @@ void Collider::UpdateGeometry() const auto rigidBody = dynamic_cast(GetParent()); if (_staticActor != nullptr || (rigidBody && CanAttach(rigidBody))) { - PhysicsBackend::AttachShape(_shape, actor); + Attach(rigidBody); } else {