diff --git a/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs b/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs index be8f09f3a..478439e0e 100644 --- a/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs +++ b/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs @@ -368,7 +368,7 @@ namespace FlaxEditor.Windows.Assets actor.Layer = parentActor.Layer; // Rename actor to identify it easily - actor.Name = Utilities.Utils.IncrementNameNumber(actor.GetType().Name, x => parentActor.GetChild(x) == null); + actor.Name = Utilities.Utils.IncrementNameNumber(actor.Name, x => parentActor.GetChild(x) == null); } // Spawn it