From d26b9818d881bfa7723837fc79e26dcd3fcc233c Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 12 Dec 2023 19:13:47 +0100 Subject: [PATCH] Fix spawned prefab name after drag&drop into prefab window #1865 --- Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs b/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs index be8f09f3a..478439e0e 100644 --- a/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs +++ b/Source/Editor/Windows/Assets/PrefabWindow.Hierarchy.cs @@ -368,7 +368,7 @@ namespace FlaxEditor.Windows.Assets actor.Layer = parentActor.Layer; // Rename actor to identify it easily - actor.Name = Utilities.Utils.IncrementNameNumber(actor.GetType().Name, x => parentActor.GetChild(x) == null); + actor.Name = Utilities.Utils.IncrementNameNumber(actor.Name, x => parentActor.GetChild(x) == null); } // Spawn it