From d2ef0671e37769c3635abd56fc318378bda71e64 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 24 Mar 2026 19:32:17 +0100 Subject: [PATCH] Fix incorrect terrain debug buffers disposing --- Source/Engine/Terrain/TerrainPatch.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Engine/Terrain/TerrainPatch.cpp b/Source/Engine/Terrain/TerrainPatch.cpp index 95e9ffd05..61bbf7e3c 100644 --- a/Source/Engine/Terrain/TerrainPatch.cpp +++ b/Source/Engine/Terrain/TerrainPatch.cpp @@ -2241,11 +2241,11 @@ void TerrainPatch::DestroyCollision() _physicsHeightField = nullptr; #if TERRAIN_USE_PHYSICS_DEBUG _debugLinesDirty = true; - SAFE_DELETE(_debugLines); + SAFE_DELETE_GPU_RESOURCE(_debugLines); #endif #if USE_EDITOR _collisionTriangles.Resize(0); - SAFE_DELETE(_collisionTrianglesBuffer); + SAFE_DELETE_GPU_RESOURCE(_collisionTrianglesBuffer); _collisionTrianglesBufferDirty = true; #endif _collisionVertices.Resize(0);