move skylight and environment probe bake buttons into dedicated groups
This commit is contained in:
@@ -1,6 +1,7 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using FlaxEngine;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.CustomEditors.Dedicated
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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{
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@@ -11,7 +12,7 @@ namespace FlaxEditor.CustomEditors.Dedicated
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[CustomEditor(typeof(EnvironmentProbe)), DefaultEditor]
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[CustomEditor(typeof(EnvironmentProbe)), DefaultEditor]
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public class EnvironmentProbeEditor : ActorEditor
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public class EnvironmentProbeEditor : ActorEditor
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{
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{
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private FlaxEngine.GUI.Button _bake;
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private Button _bake;
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/// <inheritdoc />
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/// <inheritdoc />
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public override void Initialize(LayoutElementsContainer layout)
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public override void Initialize(LayoutElementsContainer layout)
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@@ -20,8 +21,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
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if (Values.HasDifferentTypes == false)
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if (Values.HasDifferentTypes == false)
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{
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{
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layout.Space(10);
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var group = layout.Group("Bake");
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_bake = layout.Button("Bake").Button;
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group.Panel.ItemsMargin = new Margin(Utilities.Constants.UIMargin * 2);
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_bake = group.Button("Bake").Button;
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_bake.Clicked += BakeButtonClicked;
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_bake.Clicked += BakeButtonClicked;
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}
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}
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}
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}
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@@ -1,6 +1,7 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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// Copyright (c) Wojciech Figat. All rights reserved.
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using FlaxEngine;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.CustomEditors.Dedicated
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namespace FlaxEditor.CustomEditors.Dedicated
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{
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{
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@@ -19,8 +20,9 @@ namespace FlaxEditor.CustomEditors.Dedicated
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if (Values.HasDifferentTypes == false)
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if (Values.HasDifferentTypes == false)
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{
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{
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// Add 'Bake' button
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// Add 'Bake' button
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layout.Space(10);
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var group = layout.Group("Bake");
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var button = layout.Button("Bake");
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group.Panel.ItemsMargin = new Margin(Utilities.Constants.UIMargin * 2);
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var button = group.Button("Bake");
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button.Button.Clicked += BakeButtonClicked;
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button.Button.Clicked += BakeButtonClicked;
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}
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}
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}
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}
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