This commit is contained in:
Wojtek Figat
2023-11-16 13:55:45 +01:00
parent 3a59cfcf20
commit d33bf2fa6a
3 changed files with 33 additions and 33 deletions

View File

@@ -29,7 +29,7 @@ public:
float FogDensity = 0.02f;
/// <summary>
/// The fog height density factor that controls how the density increases as height decreases. The smaller values produce more visible transition larger.
/// The fog height density factor that controls how the density increases as height decreases. Smaller values produce a more visible transition layer.
/// </summary>
API_FIELD(Attributes="EditorOrder(20), DefaultValue(0.2f), Limit(0.0001f, 10.0f, 0.001f), EditorDisplay(\"Exponential Height Fog\")")
float FogHeightFalloff = 0.2f;
@@ -55,7 +55,7 @@ public:
float StartDistance = 0.0f;
/// <summary>
/// Scene elements past this distance will not have fog applied. This is useful for excluding skyboxes which already have fog baked in.
/// Scene elements past this distance will not have fog applied. This is useful for excluding skyboxes which already have fog baked in. Setting this value to 0 disables it.
/// </summary>
API_FIELD(Attributes="EditorOrder(60), DefaultValue(0.0f), Limit(0), EditorDisplay(\"Exponential Height Fog\")")
float FogCutoffDistance = 0.0f;
@@ -111,7 +111,7 @@ public:
Color VolumetricFogAlbedo = Color::White;
/// <summary>
/// Light emitted by height fog. This is a density so more light is emitted the further you are looking through the fog.
/// Light emitted by height fog. This is a density value so more light is emitted the further you are looking through the fog.
/// In most cases using a Skylight is a better choice, however, it may be useful in certain scenarios.
/// </summary>
API_FIELD(Attributes="EditorOrder(330), DefaultValue(typeof(Color), \"0,0,0,1\"), EditorDisplay(\"Volumetric Fog\", \"Emissive\")")