Optimize Actor::DestroyChildren
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@@ -549,7 +549,13 @@ private:
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OnActorOrderInParentChanged = 3,
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OnActorNameChanged = 4,
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OnActorActiveChanged = 5,
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#if USE_EDITOR
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OnActorDestroyChildren = 6,
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#endif
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};
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static void callActorEvent(ActorEventType eventType, Actor* a, Actor* b);
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#if USE_EDITOR
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API_EVENT(Internal) static Delegate<Actor*> ActorDestroyChildren;
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#endif
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};
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