From d4145179a90db18dd3b0ea27ff4c9e9511771231 Mon Sep 17 00:00:00 2001 From: Norite SC <162097313+cNori@users.noreply.github.com> Date: Sun, 2 Jun 2024 02:23:48 +0200 Subject: [PATCH] RadialMenu and material nodes --- Source/Editor/Surface/Archetypes/Material.cs | 136 ++++++ .../MaterialGenerator.Material.cpp | 104 +++++ Source/Engine/UI/GUI/Special/RadialMenu.cs | 402 ++++++++++++++++++ 3 files changed, 642 insertions(+) create mode 100644 Source/Engine/UI/GUI/Special/RadialMenu.cs diff --git a/Source/Editor/Surface/Archetypes/Material.cs b/Source/Editor/Surface/Archetypes/Material.cs index 58d1b854d..4b2978ceb 100644 --- a/Source/Editor/Surface/Archetypes/Material.cs +++ b/Source/Editor/Surface/Archetypes/Material.cs @@ -936,6 +936,142 @@ namespace FlaxEditor.Surface.Archetypes NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 2), } }, + new NodeArchetype + { + TypeID = 43, + Title = "Rotate UV [Simple Rotator]", + Description = "Rotates 2d vector", + Flags = NodeFlags.MaterialGraph, + Size = new Float2(250, 40), + ConnectionsHints = ConnectionsHint.Vector, + DefaultValues = + [ + 0.0f, + ], + Elements = + [ + NodeElementArchetype.Factory.Input(0, "Uvs", true, typeof(Float2), 0), + NodeElementArchetype.Factory.Input(1, "Angle", true, typeof(float), 1,0), + NodeElementArchetype.Factory.Output(0, string.Empty, typeof(Float2), 2), + ] + }, + new NodeArchetype + { + TypeID = 44, + Title = "Cone Gradient", + Description = "", + Flags = NodeFlags.MaterialGraph, + Size = new Float2(175, 40), + ConnectionsHints = ConnectionsHint.Vector, + DefaultValues = + [ + 0.0f, + ], + Elements = + [ + NodeElementArchetype.Factory.Input(0, "Uvs", true, typeof(Float2), 0), + NodeElementArchetype.Factory.Input(1, "Angle", true, typeof(float), 1,0), + NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 2), + ] + }, + new NodeArchetype + { + TypeID = 45, + Title = "Cycle Gradient", + Description = "2d verison of sphere mask", + Flags = NodeFlags.MaterialGraph, + Size = new Float2(175, 20), + ConnectionsHints = ConnectionsHint.Vector, + Elements = + [ + NodeElementArchetype.Factory.Input(0, "Uvs", true, typeof(Float2), 0), + NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 1), + ] + }, + new NodeArchetype + { + TypeID = 46, + Title = "Falloff and Offset", + Description = "", + Flags = NodeFlags.MaterialGraph, + Size = new Float2(175, 60), + ConnectionsHints = ConnectionsHint.Numeric, + DefaultValues = + [ + 0.0f, + 0.9f + ], + Elements = + [ + NodeElementArchetype.Factory.Input(0, "Value", true, typeof(float), 0), + NodeElementArchetype.Factory.Input(1, "Offset", true, typeof(float), 1,0), + NodeElementArchetype.Factory.Input(2, "Falloff", true, typeof(float), 2,1), + NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 3), + ] + }, + new NodeArchetype + { + TypeID = 47, + Title = "Linear Gradient", + Description = "x = Gradient along X axis, y = Gradient along Y axis", + Flags = NodeFlags.MaterialGraph, + Size = new Float2(175, 60), + ConnectionsHints = ConnectionsHint.Vector, + DefaultValues = + [ + 0.0f, + false + ], + Elements = + [ + NodeElementArchetype.Factory.Input(0, "Uvs", true, typeof(Float2), 0), + NodeElementArchetype.Factory.Input(1, "Angle", true, typeof(float), 1,0), + NodeElementArchetype.Factory.Input(2, "Mirror", true, typeof(bool), 2,1), + NodeElementArchetype.Factory.Output(0, string.Empty, typeof(Float2), 3), + ] + }, + new NodeArchetype + { + TypeID = 48, + Title = "Radial Gradient", + Description = "", + Flags = NodeFlags.MaterialGraph, + Size = new Float2(175, 40), + ConnectionsHints = ConnectionsHint.Vector, + DefaultValues = + [ + 0.0f, + ], + Elements = + [ + NodeElementArchetype.Factory.Input(0, "Uvs", true, typeof(Float2), 0), + NodeElementArchetype.Factory.Input(1, "Angle", true, typeof(float), 1,0), + NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 2), + ] + }, + new NodeArchetype + { + TypeID = 49, + Title = "Ring Gradient", + Description = "x = InnerMask,y = OuterMask,z = Mask", + Flags = NodeFlags.MaterialGraph, + Size = new Float2(175, 80), + ConnectionsHints = ConnectionsHint.Vector, + DefaultValues = + [ + 1.0f, + 0.8f, + 0.05f, + ], + Elements = + [ + NodeElementArchetype.Factory.Input(0, "Uvs", true, typeof(Float2), 0), + NodeElementArchetype.Factory.Input(1, "OuterBounds", true, typeof(float), 1,0), + NodeElementArchetype.Factory.Input(2, "InnerBounds", true, typeof(float), 2,1), + NodeElementArchetype.Factory.Input(3, "Falloff", true, typeof(float), 3,2), + NodeElementArchetype.Factory.Output(0, string.Empty, typeof(Float3), 4), + ] + }, }; } } diff --git a/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp b/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp index 66d24d4f3..c8961e1e0 100644 --- a/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp +++ b/Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp @@ -569,6 +569,110 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value) // Do the inverse interpolation and saturate it value = writeLocal(ValueType::Float, String::Format(TEXT("saturate((({0} - {1}) / ({2} - {1})))"), gradient.Value, lowerEdge.Value, upperEdge.Value), node); } + // Rotate UV [Rotator Simple] + case 43: + { + //cosine = cos(rotation); + //sine = sin(rotation); + //float2 out = float2(cosine * uv.x + sine * uv.y,cosine * uv.y - sine * uv.x); + const auto uv = tryGetValue(node->GetBox(0), getUVs).AsFloat2(); + const auto rotationAngle = tryGetValue(node->GetBox(1), node->Values[0].AsFloat).AsFloat(); + auto c = writeLocal(ValueType::Float, String::Format(TEXT("cos({0})"), rotationAngle.Value), node); + auto s = writeLocal(ValueType::Float, String::Format(TEXT("sin({0})"), rotationAngle.Value), node); + value = writeLocal(ValueType::Float2, String::Format(TEXT("float2({1} * {0}.x + {2} * {0}.y,{1} * {0}.y - {2} * {0}.x)"), uv.Value, c.Value, s.Value), node); + break; + } + // Cone Gradient + case 44: + { + //float gradient = angle - abs(atan2(uv.x,uv.y)); + const auto uv = tryGetValue(node->GetBox(0), getUVs).AsFloat2(); + const auto rotationAngle = tryGetValue(node->GetBox(1), node->Values[0].AsFloat).AsFloat(); + value = writeLocal(ValueType::Float, String::Format(TEXT("{1} - abs(atan2({0}.x,{0}.y))"), uv.Value, rotationAngle.Value), node); + break; + } + // Cycle Gradient + case 45: + { + //float gradient = 1 - lenght(uv * 2); + const auto uv = tryGetValue(node->GetBox(0), getUVs).AsFloat2(); + value = writeLocal(ValueType::Float, String::Format(TEXT("1 - length({0} * 2)"), uv.Value), node); + break; + } + //Falloff and Offset + case 46: + { + //float out = clamp((((Value - (1 - Offset)) + Falloff) / Falloff),0,1) + const auto Value = tryGetValue(node->GetBox(0), ShaderGraphValue(0.0f)); + const auto Offset = tryGetValue(node->GetBox(1), node->Values[0].AsFloat); + const auto Falloff = tryGetValue(node->GetBox(2), node->Values[1].AsFloat); + + value = writeLocal(ValueType::Float, String::Format(TEXT("clamp(((({0} - (1 - {1})) + {2}) / {2}),0,1)"), Value.Value, Offset.Value, Falloff.Value), node); + break; + } + //Linear Gradient + case 47: + { + // float2 uv = Input0.xy; + // float r = Input0.z; + // float2 A = 1.0 - float2(cos(r) * uv.x + sin(r) * uv.y, cos(r) * uv.y - sin(r) * uv.x); + // float2 out = float2(Mirror ? abs(A.x < 1.0 ? (A.x - 0.5) * 2 : (2 - ((A.x - 0.5) * 2)) * -1) : A.x < 1.0 ? (A.x - 0.5) * 2 : 1,Mirror ? abs(A.y < 1.0 ? (A.y - 0.5) * 2 : (2 - ((A.y - 0.5) * 2)) * -1) : A.y < 1.0 ? (A.y - 0.5) * 2 : 1); + + const auto uv = tryGetValue(node->GetBox(0), getUVs).AsFloat2(); + const auto rotationAngle = tryGetValue(node->GetBox(1), node->Values[0].AsFloat).AsFloat(); + const auto Mirror = tryGetValue(node->GetBox(2), node->Values[1].AsBool).AsBool(); + + auto c = writeLocal(ValueType::Float, String::Format(TEXT("cos({0})"), rotationAngle.Value), node); + auto s = writeLocal(ValueType::Float, String::Format(TEXT("sin({0})"), rotationAngle.Value), node); + auto A = writeLocal(ValueType::Float2, String::Format(TEXT("1.0 - float2({1} * {0}.x + {2} * {0}.y,{1} * {0}.y - {2} * {0}.x)"), uv.Value, c.Value, s.Value), node); + value = writeLocal( + ValueType::Float2, + String::Format(TEXT + ( + "float2({0} ? abs({1}.x < 1.0 ? ({1}.x - 0.5) * 2 : (2 - (({1}.x - 0.5) * 2)) * -1) : {1}.x < 1.0 ? ({1}.x - 0.5) * 2 : 1,{0} ? abs({1}.y < 1.0 ? ({1}.y - 0.5) * 2 : (2 - (({1}.y - 0.5) * 2)) * -1) : {1}.y < 1.0 ? ({1}.y - 0.5) * 2 : 1)" + ), + Mirror.Value, + A.Value), + node); + break; + } + //Radial Gradient + case 48: + { + //float gradient = clamp(atan2(uv.x,uv.y) - angle,0.0,1.0); + const auto uv = tryGetValue(node->GetBox(0), getUVs).AsFloat2(); + const auto rotationAngle = tryGetValue(node->GetBox(1), node->Values[0].AsFloat).AsFloat(); + value = writeLocal(ValueType::Float, String::Format(TEXT("clamp(atan2({0}.x,{0}.y) - {1},0.0,1.0)"), uv.Value, rotationAngle.Value), node); + break; + } + //Ring Gradient + case 49: + { + // Nodes: + // float c = CycleGradient(uv) + // float InnerMask = FalloffAndOffset(c,(OuterBounds - Falloff),Falloff) + // float OuterMask = FalloffAndOffset(1-c,1-InnerBounds,Falloff) + // float Mask = OuterMask * InnerMask; + + //ToDo: cheak if there is some useless operetors + + //expanded + //float cycleGradient = 1 - lenght(uv * 2); + //float InnerMask = clamp((((c - (1 - (OuterBounds - Falloff))) + Falloff) / Falloff),0,1) + //float OuterMask = clamp(((((1-c) - (1 - (1-InnerBounds))) + Falloff) / Falloff),0,1) + //float Mask = OuterMask * InnerMask; + + const auto uv = tryGetValue(node->GetBox(0), getUVs).AsFloat2(); + const auto OuterBounds = tryGetValue(node->GetBox(1), node->Values[0].AsFloat).AsFloat(); + const auto InnerBounds = tryGetValue(node->GetBox(2), node->Values[1].AsFloat).AsFloat(); + const auto Falloff = tryGetValue(node->GetBox(3), node->Values[2].AsFloat).AsFloat(); + auto c = writeLocal(ValueType::Float, String::Format(TEXT("1 - length({0} * 2)"), uv.Value), node); + auto InnerMask = writeLocal(ValueType::Float, String::Format(TEXT("clamp(((({0} - (1 - ({1} - {2}))) + {2}) / {2}),0,1)"), c.Value, OuterBounds.Value, Falloff.Value), node); + auto OuterMask = writeLocal(ValueType::Float, String::Format(TEXT("clamp(((((1-{0}) - (1 - (1-{1}))) + {2}) / {2}),0,1)"), c.Value, InnerBounds.Value, Falloff.Value), node); + auto Mask = writeLocal(ValueType::Float, String::Format(TEXT("{0} * {1}"), InnerMask.Value, OuterMask.Value), node); + value = writeLocal(ValueType::Float3, String::Format(TEXT("float3({0},{1},{2})"), InnerMask.Value, OuterMask.Value, Mask.Value), node); + break; + } default: break; } diff --git a/Source/Engine/UI/GUI/Special/RadialMenu.cs b/Source/Engine/UI/GUI/Special/RadialMenu.cs new file mode 100644 index 000000000..1c7d8c174 --- /dev/null +++ b/Source/Engine/UI/GUI/Special/RadialMenu.cs @@ -0,0 +1,402 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace FlaxEngine.GUI +{ + /// + /// + /// + /// + public class RadialMenu : ContainerControl + { + [NoSerialize] private bool IsDirty = true; + [NoSerialize] private float m_Angle; + [NoSerialize] private float m_SelectedSegment; + [NoSerialize] private int m_F_SelectedSegment = -1; + + private MaterialInstance MaterialInstance; + private sbyte m_SegmentCount; + private Color highlightColor; + private Color forgraundColor; + private Color selectionColor; + private float m_EdgeOffset; + private float m_Thickness = 0.0f; + private float USize => Size.X < Size.Y ? Size.X : Size.Y; + private bool ShowMatProp => MaterialInstance != null; + private MaterialBase material; + + /// + /// The material + /// + [EditorOrder(1)] + public MaterialBase Material + { + get => material; + set + { + material = value; + if (material == null) + { + FlaxEngine.Object.DestroyNow(MaterialInstance); + MaterialInstance = null; + } + else + { + IsDirty = true; + } + } + } + + /// + /// Gets or sets the edge offset. + /// + /// + /// The edge offset. + /// + [EditorOrder(2), Range(0, 1)] + public float EdgeOffset + { + get + { + return m_EdgeOffset; + } + set + { + m_EdgeOffset = Math.Clamp(value, 0, 1); + IsDirty = true; + this.PerformLayout(); + } + } + /// + /// Gets or sets the thickness. + /// + /// + /// The thickness. + /// + [EditorOrder(3), Range(0, 1), VisibleIf("ShowMatProp")] + public float Thickness + { + get + { + return m_Thickness; + } + set + { + m_Thickness = Math.Clamp(value, 0, 1); + IsDirty = true; + this.PerformLayout(); + } + } + /// + /// Gets or sets control background color (transparent color (alpha=0) means no background rendering) + /// + [VisibleIf("ShowMatProp")] + public new Color BackgroundColor //force overload + { + get => base.BackgroundColor; + set + { + IsDirty = true; + base.BackgroundColor = value; + } + } + /// + /// Gets or sets the color of the highlight. + /// + /// + /// The color of the highlight. + /// + [VisibleIf("ShowMatProp")] + public Color HighlightColor { get => highlightColor; set { IsDirty = true; highlightColor = value; } } + /// + /// Gets or sets the color of the forgraund. + /// + /// + /// The color of the forgraund. + /// + [VisibleIf("ShowMatProp")] + public Color ForgraundColor { get => forgraundColor; set { IsDirty = true; forgraundColor = value; } } + /// + /// Gets or sets the color of the selection. + /// + /// + /// The color of the selection. + /// + [VisibleIf("ShowMatProp")] + public Color SelectionColor { get => selectionColor; set { IsDirty = true; selectionColor = value; } } + + /// + /// The selected callback + /// + [HideInEditor] + public Action Selected; + + /// + /// The allow change selection when inside + /// + [VisibleIf("ShowMatProp")] + public bool AllowChangeSelectionWhenInside; + /// + /// The center as button + /// + [VisibleIf("ShowMatProp")] + public bool CenterAsButton; + + + /// + /// Initializes a new instance of the class. + /// + public RadialMenu() + : this(0, 0) + { + } + + /// + /// Initializes a new instance of the class. + /// + /// Position X coordinate + /// Position Y coordinate + /// Width + /// Height + public RadialMenu(float x, float y, float width = 100, float height = 100) + : base(x, y, width, height) + { + var style = Style.Current; + if (style != null) + { + BackgroundColor = style.BackgroundNormal; + HighlightColor = style.BackgroundSelected; + ForgraundColor = style.BackgroundHighlighted; + SelectionColor = style.BackgroundSelected; + } + } + + /// + /// Initializes a new instance of the class. + /// + /// Position + /// Size + public RadialMenu(Float2 location, Float2 size) + : this(location.X, location.Y, size.X, size.Y) + { + } + + /// + /// Draws the control. + /// + public override void DrawSelf() + { + if (MaterialInstance != null) + { + if (IsDirty) + { + MaterialInstance.SetParameterValue("RadialPieMenu_EdgeOffset", Math.Clamp(1 - m_EdgeOffset, 0, 1)); + MaterialInstance.SetParameterValue("RadialPieMenu_Thickness", Math.Clamp(m_Thickness, 0, 1)); + MaterialInstance.SetParameterValue("RadialPieMenu_Angle", ((float)1 / m_SegmentCount) * Mathf.Pi); + MaterialInstance.SetParameterValue("RadialPieMenu_SCount", m_SegmentCount); + + MaterialInstance.SetParameterValue("RadialPieMenu_HighlightColor", HighlightColor); + MaterialInstance.SetParameterValue("RadialPieMenu_ForgraundColor", ForgraundColor); + MaterialInstance.SetParameterValue("RadialPieMenu_BackgroundColor", BackgroundColor); + MaterialInstance.SetParameterValue("RadialPieMenu_Rotation", -m_Angle + Mathf.Pi); + UpdateFSS(); + IsDirty = false; + } + Render2D.DrawMaterial(MaterialInstance, new Rectangle(Float2.Zero, new Float2(Size.X < Size.Y ? Size.X : Size.Y))); + } + else + { + if (Material != null) + { + MaterialInstance = Material.CreateVirtualInstance(); + } + } + } + /// + public override void OnMouseMove(Float2 location) + { + if (MaterialInstance != null) + { + if (m_F_SelectedSegment == -1) + { + var min = ((1 - m_EdgeOffset) - m_Thickness) * USize * 0.5f; + var max = (1 - m_EdgeOffset) * USize * 0.5f; + var val = ((USize * 0.5f) - location).Length; + if (Mathf.IsInRange(val, min, max) || val < min && AllowChangeSelectionWhenInside) + { + var size = new Float2(USize); + var p = (size * 0.5f) - location; + var Sa = ((float)1 / m_SegmentCount) * Mathf.TwoPi; + m_Angle = Mathf.Atan2(p.X, p.Y); + m_Angle = Mathf.Ceil((m_Angle - (Sa * 0.5f)) / Sa) * Sa; + m_SelectedSegment = m_Angle; + m_SelectedSegment = Mathf.RoundToInt((m_SelectedSegment < 0 ? Mathf.TwoPi + m_SelectedSegment : m_SelectedSegment) / Sa); + if (float.IsNaN(m_Angle) || float.IsInfinity(m_Angle)) + m_Angle = 0; + MaterialInstance.SetParameterValue("RadialPieMenu_Rotation", -m_Angle + Mathf.Pi); + } + } + } + base.OnMouseMove(location); + } + /// + public override bool OnMouseDown(Float2 location, MouseButton button) + { + if (MaterialInstance == null) + return base.OnMouseDown(location, button); + + var min = ((1 - m_EdgeOffset) - m_Thickness) * USize * 0.5f; + var max = (1 - m_EdgeOffset) * USize * 0.5f; + var val = ((USize * 0.5f) - location).Length; + var c = val < min && CenterAsButton; + var selected = (int)m_SelectedSegment; + selected++; + if (Mathf.IsInRange(val, min, max) || c) + { + if (c) + { + m_F_SelectedSegment = 0; + } + else + { + m_F_SelectedSegment = selected; + } + UpdateFSS(); + return true; + } + else + { + m_F_SelectedSegment = -1; + UpdateFSS(); + } + return base.OnMouseDown(location, button); + } + /// + public override bool OnMouseUp(Float2 location, MouseButton button) + { + if (MaterialInstance == null) + return base.OnMouseDown(location, button); + + if (m_F_SelectedSegment >= 0) + { + if (Selected != null) + { + Selected(m_F_SelectedSegment); + } + m_F_SelectedSegment = -1; + UpdateFSS(); + var min = ((1 - m_EdgeOffset) - m_Thickness) * USize * 0.5f; + var max = (1 - m_EdgeOffset) * USize * 0.5f; + var val = ((USize * 0.5f) - location).Length; + if (Mathf.IsInRange(val, min, max) || val < min && AllowChangeSelectionWhenInside) + { + var size = new Float2(USize); + var p = (size * 0.5f) - location; + var Sa = ((float)1 / m_SegmentCount) * Mathf.TwoPi; + m_Angle = Mathf.Atan2(p.X, p.Y); + m_Angle = Mathf.Ceil((m_Angle - (Sa * 0.5f)) / Sa) * Sa; + m_SelectedSegment = m_Angle; + m_SelectedSegment = Mathf.RoundToInt((m_SelectedSegment < 0 ? Mathf.TwoPi + m_SelectedSegment : m_SelectedSegment) / Sa); + if (float.IsNaN(m_Angle) || float.IsInfinity(m_Angle)) + m_Angle = 0; + MaterialInstance.SetParameterValue("RadialPieMenu_Rotation", -m_Angle + Mathf.Pi); + } + } + return base.OnMouseUp(location, button); + } + private void UpdateFSS() + { + if (m_F_SelectedSegment == -1) + { + MaterialInstance.SetParameterValue("RadialPieMenu_SelectionColor", ForgraundColor); + } + else + { + if (CenterAsButton) + { + if (m_F_SelectedSegment > 0) + { + MaterialInstance.SetParameterValue("RadialPieMenu_SelectionColor", SelectionColor); + } + else + { + MaterialInstance.SetParameterValue("RadialPieMenu_SelectionColor", ForgraundColor); + } + } + else + { + MaterialInstance.SetParameterValue("RadialPieMenu_SelectionColor", SelectionColor); + } + } + } + /// + public override void OnMouseLeave() + { + if (MaterialInstance == null) + return; + + m_SelectedSegment = 0; + m_F_SelectedSegment = -1; + if (Selected != null) + { + Selected(m_F_SelectedSegment); + } + UpdateFSS(); + } + /// + public override void OnChildrenChanged() + { + m_SegmentCount = 0; + for (int i = 0; i < Children.Count; i++) + { + if (Children[i] is Image) + { + m_SegmentCount++; + } + } + IsDirty = true; + base.OnChildrenChanged(); + } + /// + public override void PerformLayout(bool force = false) + { + var Sa = -1.0f / m_SegmentCount * Mathf.TwoPi; + var midp = USize * 0.5f; + var mp = ((1 - m_EdgeOffset) - (m_Thickness * 0.5f)) * midp; + float f = 0; + if (m_SegmentCount % 2 != 0) + { + f += Sa * 0.5f; + } + if (MaterialInstance == null) + { + for (int i = 0; i < Children.Count; i++) + { + Children[i].Center = Rotate2D(new Float2(0, mp), f) + midp; + f += Sa; + } + } + else + { + for (int i = 0; i < Children.Count; i++) + { + if (Children[i] is Image) + { + Children[i].Center = Rotate2D(new Float2(0, mp), f) + midp; + f += Sa; + } + } + } + + base.PerformLayout(force); + } + private Float2 Rotate2D(Float2 point, float angle) + { + return new Float2(Mathf.Cos(angle) * point.X + Mathf.Sin(angle) * point.Y, + Mathf.Cos(angle) * point.Y - Mathf.Sin(angle) * point.X); + } + } +}