_misc windowing
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@@ -203,7 +203,6 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
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}
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#endif
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SDL_DisplayID display = SDL_GetDisplayForWindow(_window);
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_dpiScale = SDL_GetWindowDisplayScale(_window);
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_dpi = Math::TruncToInt(_dpiScale * DefaultDPI);
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@@ -256,9 +255,9 @@ void* GetNativeWindowPointer(SDL_Window* window)
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#if PLATFORM_WINDOWS
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windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
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#elif PLATFORM_LINUX
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windowPtr = SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr);
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windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr);
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if (windowPtr == nullptr)
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windowPtr = (void*)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
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windowPtr = (void*)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
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#elif PLATFORM_MAC
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windowPtr = SDL_GetPointerProperty(props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, nullptr);
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#elif PLATFORM_ANDROID
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@@ -585,12 +584,10 @@ void SDLWindow::HandleEvent(SDL_Event& event)
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// Check if window size has been changed
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if (width > 0 && height > 0 && (_swapChain == nullptr || width != _swapChain->GetWidth() || height != _swapChain->GetHeight()))
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OnResize(width, height);
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LOG(Info, "Resized {}x{}", width, height);
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return;
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}
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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{
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LOG(Info, "Focus gained {}", GetTitle());
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#if PLATFORM_LINUX
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_forcedFocus = false;
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#endif
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@@ -606,7 +603,6 @@ void SDLWindow::HandleEvent(SDL_Event& event)
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}
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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{
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LOG(Info, "Focus lost {}", GetTitle());
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#if PLATFORM_LINUX
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_forcedFocus = false;
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#endif
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@@ -922,15 +918,6 @@ Int2 GetSDLWindowScreenPosition(const SDLWindow* window)
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void SetSDLWindowScreenPosition(const SDLWindow* window, const int x, const int y)
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{
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#if PLATFORM_LINUX
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/*if (SDLPlatform::UsesWayland())
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{
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int oldX, oldY;
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SDL_GetWindowPosition(window->GetSDLWindow(), &oldX, &oldY);
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if (x == oldX && y == oldY)
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return;
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}*/
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#endif
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Int2 relativePosition(x, y);
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GetRelativeWindowOffset(window->GetSettings().Type, window->GetSettings().Parent, relativePosition);
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SDL_SetWindowPosition(window->GetSDLWindow(), relativePosition.X, relativePosition.Y);
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