Add Global Illumination options to PostFx Settings
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@@ -23,12 +23,12 @@ public:
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float IrradianceGamma;
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float ProbeHistoryWeight;
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float RayMaxDistance;
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float Padding0;
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float IndirectLightingIntensity;
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Vector4 RaysRotation;
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Vector3 ViewDir;
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uint32 RaysCount;
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Vector3 FallbackIrradiance;
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float Padding1;
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float Padding0;
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});
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// Binding data for the GPU.
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