Add Global Illumination options to PostFx Settings
This commit is contained in:
@@ -120,6 +120,7 @@ float4 PS_Lighting(AtlasVertexOutput input) : SV_Target
|
||||
// Sample irradiance
|
||||
float bias = 1.0f;
|
||||
float3 irradiance = SampleDDGIIrradiance(DDGI, ProbesState, ProbesDistance, ProbesIrradiance, gBuffer.WorldPos, gBuffer.Normal, bias);
|
||||
irradiance /= DDGI.IndirectLightingIntensity;
|
||||
//irradiance = 0;
|
||||
|
||||
// Calculate lighting
|
||||
|
||||
Reference in New Issue
Block a user