Add Global Illumination options to PostFx Settings

This commit is contained in:
Wojciech Figat
2022-06-10 18:48:17 +02:00
parent aa58665740
commit d4839b9c78
20 changed files with 314 additions and 94 deletions

View File

@@ -120,6 +120,7 @@ float4 PS_Lighting(AtlasVertexOutput input) : SV_Target
// Sample irradiance
float bias = 1.0f;
float3 irradiance = SampleDDGIIrradiance(DDGI, ProbesState, ProbesDistance, ProbesIrradiance, gBuffer.WorldPos, gBuffer.Normal, bias);
irradiance /= DDGI.IndirectLightingIntensity;
//irradiance = 0;
// Calculate lighting