Add serialization of game settings for proper upgrade when loading deprecated data

This commit is contained in:
Wojtek Figat
2025-01-20 23:47:51 +01:00
parent 8a7ceef288
commit d4a5c76c82
12 changed files with 113 additions and 19 deletions

View File

@@ -60,11 +60,6 @@ void StreamingSettings::Apply()
TextureGroupSamplers.Resize(TextureGroups.Count(), false);
}
void StreamingSettings::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
DESERIALIZE(TextureGroups);
}
StreamableResource::StreamableResource(StreamingGroup* group)
: _group(group)
, _isDynamic(true)