Add serialization of game settings for proper upgrade when loading deprecated data
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@@ -60,11 +60,6 @@ void StreamingSettings::Apply()
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TextureGroupSamplers.Resize(TextureGroups.Count(), false);
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}
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void StreamingSettings::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
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{
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DESERIALIZE(TextureGroups);
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}
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StreamableResource::StreamableResource(StreamingGroup* group)
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: _group(group)
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, _isDynamic(true)
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