Format engine codebase with ReSharper
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@@ -693,9 +693,9 @@ void AnimatedModel::Update()
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void AnimatedModel::Draw(RenderContext& renderContext)
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{
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if (renderContext.View.Pass == DrawPass::GlobalSDF)
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return; // TODO: Animated Model rendering to Global SDF
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return; // TODO: Animated Model rendering to Global SDF
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if (renderContext.View.Pass == DrawPass::GlobalSurfaceAtlas)
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return; // No supported
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return; // No supported
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GEOMETRY_DRAW_STATE_EVENT_BEGIN(_drawState, _world);
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const DrawPass drawModes = (DrawPass)(DrawModes & renderContext.View.Pass & (int32)renderContext.View.GetShadowsDrawPassMask(ShadowsMode));
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