Format engine codebase with ReSharper

This commit is contained in:
Wojtek Figat
2022-06-14 19:05:04 +02:00
parent 3294624849
commit d4d27b88f0
82 changed files with 276 additions and 775 deletions

View File

@@ -693,9 +693,9 @@ void AnimatedModel::Update()
void AnimatedModel::Draw(RenderContext& renderContext)
{
if (renderContext.View.Pass == DrawPass::GlobalSDF)
return; // TODO: Animated Model rendering to Global SDF
return; // TODO: Animated Model rendering to Global SDF
if (renderContext.View.Pass == DrawPass::GlobalSurfaceAtlas)
return; // No supported
return; // No supported
GEOMETRY_DRAW_STATE_EVENT_BEGIN(_drawState, _world);
const DrawPass drawModes = (DrawPass)(DrawModes & renderContext.View.Pass & (int32)renderContext.View.GetShadowsDrawPassMask(ShadowsMode));