Format engine codebase with ReSharper
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@@ -20,7 +20,7 @@
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/// </summary>
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API_CLASS(Sealed) class FLAXENGINE_API Camera : public Actor
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{
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DECLARE_SCENE_OBJECT(Camera);
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DECLARE_SCENE_OBJECT(Camera);
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// List with all created cameras actors on the scene
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static Array<Camera*> Cameras;
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@@ -35,7 +35,6 @@ DECLARE_SCENE_OBJECT(Camera);
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API_PROPERTY() static Camera* GetMainCamera();
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private:
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Matrix _view, _projection;
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BoundingFrustum _frustum;
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@@ -56,7 +55,6 @@ private:
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#endif
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public:
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/// <summary>
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/// Gets the view matrix.
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/// </summary>
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@@ -82,7 +80,6 @@ public:
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}
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public:
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/// <summary>
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/// Gets the value indicating if camera should use perspective rendering mode, otherwise it will use orthographic projection.
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/// </summary>
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@@ -174,7 +171,6 @@ public:
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LayersMask RenderLayersMask;
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public:
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/// <summary>
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/// Projects the point from 3D world-space to game window coordinates (in screen pixels for default viewport calculated from <see cref="Viewport"/>).
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/// </summary>
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@@ -231,14 +227,12 @@ public:
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#endif
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private:
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#if USE_EDITOR
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void OnPreviewModelLoaded();
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#endif
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void UpdateCache();
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public:
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// [Actor]
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#if USE_EDITOR
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BoundingBox GetEditorBox() const override;
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@@ -250,7 +244,6 @@ public:
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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protected:
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// [Actor]
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void OnEnable() override;
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void OnDisable() override;
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