Format engine codebase with ReSharper
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@@ -33,10 +33,10 @@ void ExponentialHeightFog::Draw(RenderContext& renderContext)
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{
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// Render only when shader is valid and fog can be rendered
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// Do not render exponential fog in orthographic views
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if ((renderContext.View.Flags & ViewFlags::Fog) != 0
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if ((renderContext.View.Flags & ViewFlags::Fog) != 0
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&& renderContext.View.Pass & DrawPass::GBuffer
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&& _shader
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&& _shader->IsLoaded()
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&& _shader
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&& _shader->IsLoaded()
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&& renderContext.View.IsPerspectiveProjection())
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{
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// Prepare
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