Format engine codebase with ReSharper

This commit is contained in:
Wojtek Figat
2022-06-14 19:05:04 +02:00
parent 3294624849
commit d4d27b88f0
82 changed files with 276 additions and 775 deletions

View File

@@ -10,15 +10,13 @@
/// </summary>
API_CLASS() class FLAXENGINE_API Ragdoll : public Actor
{
DECLARE_SCENE_OBJECT(Ragdoll);
API_AUTO_SERIALIZATION();
DECLARE_SCENE_OBJECT(Ragdoll);
API_AUTO_SERIALIZATION();
private:
AnimatedModel* _animatedModel = nullptr;
Dictionary<RigidBody*, Transform> _bonesOffsets;
public:
/// <summary>
/// The default bones weight where 0 means fully animated bone and 1 means fully simulate bones. Can be used to control all bones simulation mode but is overriden by per-bone BonesWeights.
/// </summary>
@@ -53,7 +51,6 @@ public:
float MaxDepenetrationVelocity = MAX_float;
public:
/// <summary>
/// Calculates the total mass of all ragdoll bodies.
/// </summary>
@@ -70,13 +67,11 @@ public:
API_FUNCTION() void SetAngularVelocity(const Vector3& value) const;
private:
float InitBone(RigidBody* rigidBody, int32& nodeIndex, Transform& localPose);
void OnFixedUpdate();
void OnAnimationUpdating(struct AnimGraphImpulse* localPose);
public:
// [Actor]
void OnEnable() override;
void OnDisable() override;