Format engine codebase with ReSharper
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@@ -10,15 +10,13 @@
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/// </summary>
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API_CLASS() class FLAXENGINE_API Spline : public Actor
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{
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DECLARE_SCENE_OBJECT(Spline);
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DECLARE_SCENE_OBJECT(Spline);
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typedef BezierCurveKeyframe<Transform> Keyframe;
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private:
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bool _loop = false;
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BoundingBox _localBounds;
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public:
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/// <summary>
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/// The spline bezier curve points represented as series of transformations in 3D space (with tangents). Points are stored in local-space of the actor.
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/// </summary>
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@@ -37,7 +35,6 @@ public:
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API_PROPERTY() void SetIsLoop(bool value);
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public:
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/// <summary>
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/// Evaluates the spline curve at the given time and calculates the point location in 3D (world-space).
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/// </summary>
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@@ -215,7 +212,6 @@ public:
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API_FUNCTION() void GetSplineLocalPoints(API_PARAM(Out) Array<Transform>& points) const;
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public:
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/// <summary>
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/// Clears the spline to be empty.
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/// </summary>
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@@ -345,7 +341,6 @@ public:
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API_FUNCTION() void SetTangentsSmooth();
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public:
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/// <summary>
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/// Called when spline gets updated (eg. after curve modification).
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/// </summary>
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@@ -357,7 +352,6 @@ public:
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API_FUNCTION() virtual void UpdateSpline();
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protected:
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#if USE_EDITOR
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virtual Color GetSplineColor()
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{
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@@ -366,7 +360,6 @@ protected:
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#endif
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private:
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// Internal bindings
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#if !COMPILE_WITHOUT_CSHARP
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API_FUNCTION(NoProxy) void GetKeyframes(MonoArray* data);
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@@ -374,7 +367,6 @@ private:
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#endif
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public:
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// [Actor]
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#if USE_EDITOR
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void OnDebugDraw() override;
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