Format engine codebase with ReSharper
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@@ -351,9 +351,9 @@ void SplineModel::Draw(RenderContext& renderContext)
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return;
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auto model = Model.Get();
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if (renderContext.View.Pass == DrawPass::GlobalSDF)
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return; // TODO: Spline Model rendering to Global SDF
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return; // TODO: Spline Model rendering to Global SDF
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if (renderContext.View.Pass == DrawPass::GlobalSurfaceAtlas)
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return; // TODO: Spline Model rendering to Global Surface Atlas
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return; // TODO: Spline Model rendering to Global Surface Atlas
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if (!Entries.IsValidFor(model))
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Entries.Setup(model);
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