Format engine codebase with ReSharper

This commit is contained in:
Wojtek Figat
2022-06-14 19:05:04 +02:00
parent 3294624849
commit d4d27b88f0
82 changed files with 276 additions and 775 deletions

View File

@@ -59,7 +59,6 @@ enum class SceneEventType
class SceneAction
{
public:
virtual ~SceneAction()
{
}
@@ -113,7 +112,6 @@ using namespace LevelImpl;
class LevelService : public EngineService
{
public:
LevelService()
: EngineService(TEXT("Scene Manager"), 30)
{
@@ -401,7 +399,6 @@ void Level::CollectPostFxVolumes(RenderContext& renderContext)
class LoadSceneAction : public SceneAction
{
public:
Guid SceneId;
AssetReference<JsonAsset> SceneAsset;
@@ -444,7 +441,6 @@ public:
class UnloadSceneAction : public SceneAction
{
public:
Guid TargetScene;
UnloadSceneAction(Scene* scene)
@@ -464,7 +460,6 @@ public:
class UnloadScenesAction : public SceneAction
{
public:
UnloadScenesAction()
{
}
@@ -478,7 +473,6 @@ public:
class SaveSceneAction : public SceneAction
{
public:
Scene* TargetScene;
bool PrettyJson;
@@ -504,7 +498,6 @@ public:
class ReloadScriptsAction : public SceneAction
{
public:
ReloadScriptsAction()
{
}
@@ -655,7 +648,6 @@ void Level::ScriptsReloadRegisterObject(ScriptingObject*& obj)
class SpawnActorAction : public SceneAction
{
public:
ScriptingObjectReference<Actor> TargetActor;
ScriptingObjectReference<Actor> ParentActor;
@@ -674,7 +666,6 @@ public:
class DeleteActorAction : public SceneAction
{
public:
ScriptingObjectReference<Actor> TargetActor;
DeleteActorAction(Actor* actor)