Format engine codebase with ReSharper
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@@ -59,7 +59,6 @@ enum class SceneEventType
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class SceneAction
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{
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public:
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virtual ~SceneAction()
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{
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}
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@@ -113,7 +112,6 @@ using namespace LevelImpl;
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class LevelService : public EngineService
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{
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public:
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LevelService()
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: EngineService(TEXT("Scene Manager"), 30)
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{
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@@ -401,7 +399,6 @@ void Level::CollectPostFxVolumes(RenderContext& renderContext)
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class LoadSceneAction : public SceneAction
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{
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public:
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Guid SceneId;
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AssetReference<JsonAsset> SceneAsset;
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@@ -444,7 +441,6 @@ public:
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class UnloadSceneAction : public SceneAction
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{
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public:
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Guid TargetScene;
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UnloadSceneAction(Scene* scene)
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@@ -464,7 +460,6 @@ public:
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class UnloadScenesAction : public SceneAction
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{
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public:
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UnloadScenesAction()
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{
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}
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@@ -478,7 +473,6 @@ public:
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class SaveSceneAction : public SceneAction
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{
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public:
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Scene* TargetScene;
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bool PrettyJson;
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@@ -504,7 +498,6 @@ public:
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class ReloadScriptsAction : public SceneAction
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{
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public:
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ReloadScriptsAction()
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{
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}
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@@ -655,7 +648,6 @@ void Level::ScriptsReloadRegisterObject(ScriptingObject*& obj)
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class SpawnActorAction : public SceneAction
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{
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public:
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ScriptingObjectReference<Actor> TargetActor;
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ScriptingObjectReference<Actor> ParentActor;
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@@ -674,7 +666,6 @@ public:
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class DeleteActorAction : public SceneAction
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{
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public:
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ScriptingObjectReference<Actor> TargetActor;
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DeleteActorAction(Actor* actor)
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