Format engine codebase with ReSharper
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@@ -21,7 +21,7 @@ struct RenderContext;
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/// </summary>
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API_CLASS(Static) class FLAXENGINE_API Level
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{
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(Level);
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(Level);
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friend Engine;
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friend Actor;
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friend PrefabManager;
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@@ -33,7 +33,6 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(Level);
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#endif
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public:
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/// <summary>
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/// The scenes collection lock.
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/// </summary>
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@@ -45,7 +44,6 @@ public:
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API_FIELD(ReadOnly) static Array<Scene*> Scenes;
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public:
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/// <summary>
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/// Occurs when new actor gets spawned to the game.
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/// </summary>
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@@ -77,7 +75,6 @@ public:
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API_EVENT() static Delegate<Actor*> ActorActiveChanged;
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public:
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/// <summary>
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/// Checks if any scene has been loaded. Loaded scene means deserialized and added to the scenes collection.
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/// </summary>
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@@ -124,7 +121,6 @@ public:
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}
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public:
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/// <summary>
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/// Spawn actor on the scene
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/// </summary>
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@@ -160,7 +156,6 @@ public:
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static void CallBeginPlay(Actor* obj);
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public:
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/// <summary>
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/// Draws all the actors.
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/// </summary>
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@@ -174,7 +169,6 @@ public:
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static void CollectPostFxVolumes(RenderContext& renderContext);
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public:
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/// <summary>
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/// Fired when scene starts saving.
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/// </summary>
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@@ -246,7 +240,6 @@ public:
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#endif
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public:
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/// <summary>
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/// Saves scene to the asset.
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/// </summary>
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@@ -342,7 +335,6 @@ public:
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#endif
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public:
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/// <summary>
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/// Tries to find actor with the given ID. It's very fast O(1) lookup.
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/// </summary>
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@@ -413,7 +405,6 @@ public:
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API_FUNCTION() static Scene* FindScene(const Guid& id);
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public:
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/// <summary>
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/// Gets the scenes.
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/// </summary>
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@@ -433,7 +424,6 @@ public:
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static void GetScenes(Array<Guid>& scenes);
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public:
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/// <summary>
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/// Construct valid and solid list with actors from input list with whole tree for them (valid for fast serialization)
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/// </summary>
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@@ -449,7 +439,6 @@ public:
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static void ConstructParentActorsTreeList(const Array<Actor*>& input, Array<Actor*>& output);
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public:
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/// <summary>
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/// The tags names.
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/// </summary>
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@@ -479,7 +468,6 @@ public:
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API_FUNCTION() static int32 GetLayerIndex(const StringView& layer);
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private:
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// Actor API
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enum class ActorEventType
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{
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