Format engine codebase with ReSharper
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@@ -14,7 +14,6 @@ class SceneLightmapsData;
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class Lightmap
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{
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private:
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SceneLightmapsData* _manager;
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int32 _index;
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#if USE_EDITOR
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@@ -23,7 +22,6 @@ private:
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AssetReference<Texture> _textures[3];
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="Lightmap"/> class.
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/// </summary>
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@@ -33,7 +31,6 @@ public:
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Lightmap(SceneLightmapsData* manager, int32 index, const SavedLightmapInfo& info);
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public:
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/// <summary>
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/// Gets attached texture objects
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/// </summary>
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@@ -99,7 +96,6 @@ public:
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bool IsReady() const;
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private:
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#if USE_EDITOR
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bool OnInitLightmap(class TextureData& image);
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#endif
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