Format engine codebase with ReSharper

This commit is contained in:
Wojtek Figat
2022-06-14 19:05:04 +02:00
parent 3294624849
commit d4d27b88f0
82 changed files with 276 additions and 775 deletions

View File

@@ -14,7 +14,6 @@ class SceneLightmapsData;
class Lightmap
{
private:
SceneLightmapsData* _manager;
int32 _index;
#if USE_EDITOR
@@ -23,7 +22,6 @@ private:
AssetReference<Texture> _textures[3];
public:
/// <summary>
/// Initializes a new instance of the <see cref="Lightmap"/> class.
/// </summary>
@@ -33,7 +31,6 @@ public:
Lightmap(SceneLightmapsData* manager, int32 index, const SavedLightmapInfo& info);
public:
/// <summary>
/// Gets attached texture objects
/// </summary>
@@ -99,7 +96,6 @@ public:
bool IsReady() const;
private:
#if USE_EDITOR
bool OnInitLightmap(class TextureData& image);
#endif