Format engine codebase with ReSharper

This commit is contained in:
Wojtek Figat
2022-06-14 19:05:04 +02:00
parent 3294624849
commit d4d27b88f0
82 changed files with 276 additions and 775 deletions

View File

@@ -19,7 +19,7 @@ API_CLASS() class FLAXENGINE_API Scene : public Actor
{
friend class Level;
friend class ReloadScriptsAction;
DECLARE_SCENE_OBJECT(Scene);
DECLARE_SCENE_OBJECT(Scene);
/// <summary>
/// Finalizes an instance of the <see cref="Scene"/> class.
@@ -27,7 +27,6 @@ DECLARE_SCENE_OBJECT(Scene);
~Scene();
public:
/// <summary>
/// The scene metadata.
/// </summary>
@@ -80,7 +79,6 @@ public:
API_PROPERTY() void SetLightmapSettings(const LightmapSettings& value);
public:
/// <summary>
/// Removes all baked lightmap textures from the scene.
/// </summary>
@@ -120,7 +118,6 @@ public:
#endif
private:
MeshCollider* TryGetCsgCollider();
StaticModel* TryGetCsgModel();
void CreateCsgCollider();
@@ -132,7 +129,6 @@ private:
#endif
public:
// [Actor]
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
@@ -140,7 +136,6 @@ public:
void EndPlay() override;
protected:
// [Actor]
void PostLoad() override;
void PostSpawn() override;