Format engine codebase with ReSharper
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@@ -19,7 +19,7 @@ API_CLASS() class FLAXENGINE_API Scene : public Actor
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{
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friend class Level;
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friend class ReloadScriptsAction;
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DECLARE_SCENE_OBJECT(Scene);
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DECLARE_SCENE_OBJECT(Scene);
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/// <summary>
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/// Finalizes an instance of the <see cref="Scene"/> class.
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@@ -27,7 +27,6 @@ DECLARE_SCENE_OBJECT(Scene);
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~Scene();
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public:
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/// <summary>
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/// The scene metadata.
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/// </summary>
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@@ -80,7 +79,6 @@ public:
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API_PROPERTY() void SetLightmapSettings(const LightmapSettings& value);
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public:
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/// <summary>
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/// Removes all baked lightmap textures from the scene.
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/// </summary>
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@@ -120,7 +118,6 @@ public:
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#endif
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private:
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MeshCollider* TryGetCsgCollider();
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StaticModel* TryGetCsgModel();
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void CreateCsgCollider();
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@@ -132,7 +129,6 @@ private:
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#endif
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public:
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// [Actor]
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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@@ -140,7 +136,6 @@ public:
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void EndPlay() override;
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protected:
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// [Actor]
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void PostLoad() override;
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void PostSpawn() override;
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