Format engine codebase with ReSharper
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@@ -24,7 +24,6 @@ class Level;
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class SceneBeginData
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{
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public:
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/// <summary>
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/// The joints to create after setup.
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/// </summary>
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@@ -57,7 +56,7 @@ typedef Dictionary<Guid, Actor*, HeapAllocation> ActorsLookup;
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/// </summary>
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API_CLASS(Abstract, NoSpawn) class FLAXENGINE_API SceneObject : public ScriptingObject, public ISerializable
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{
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(SceneObject);
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(SceneObject);
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friend PrefabInstanceData;
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friend Actor;
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friend Level;
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@@ -78,7 +77,6 @@ public:
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// - Destroy
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protected:
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Actor* _parent;
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Guid _prefabID;
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Guid _prefabObjectID;
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@@ -90,14 +88,12 @@ protected:
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SceneObject(const SpawnParams& params);
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public:
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/// <summary>
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/// Finalizes an instance of the <see cref="SceneObject"/> class.
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/// </summary>
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~SceneObject();
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public:
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/// <summary>
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/// Determines whether object is during play (spawned/loaded and fully initialized).
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/// </summary>
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@@ -162,7 +158,6 @@ public:
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API_PROPERTY() virtual void SetOrderInParent(int32 index) = 0;
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public:
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/// <summary>
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/// Gets a value indicating whether this object has a valid linkage to the prefab asset.
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/// </summary>
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@@ -211,7 +206,6 @@ public:
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API_FUNCTION() String GetNamePath(Char separatorChar = '/') const;
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public:
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/// <summary>
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/// Called after whole scene or local group of scene objects deserialization.
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/// </summary>
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@@ -234,7 +228,6 @@ public:
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virtual void EndPlay() = 0;
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public:
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// [ISerializable]
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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