Format engine codebase with ReSharper

This commit is contained in:
Wojtek Figat
2022-06-14 19:05:04 +02:00
parent 3294624849
commit d4d27b88f0
82 changed files with 276 additions and 775 deletions

View File

@@ -9,7 +9,7 @@ Actor* SceneQuery::RaycastScene(const Ray& ray)
PROFILE_CPU();
#if SCENE_QUERIES_WITH_LOCK
ScopeLock lock(Level::ScenesLock);
ScopeLock lock(Level::ScenesLock);
#endif
Actor* target;
@@ -94,7 +94,7 @@ void SceneQuery::GetAllActors(Array<Actor*>& actors)
PROFILE_CPU();
#if SCENE_QUERIES_WITH_LOCK
ScopeLock lock(Level::ScenesLock);
ScopeLock lock(Level::ScenesLock);
#endif
for (int32 i = 0; i < Level::Scenes.Count(); i++)