Format engine codebase with ReSharper
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@@ -9,7 +9,7 @@ Actor* SceneQuery::RaycastScene(const Ray& ray)
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PROFILE_CPU();
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#if SCENE_QUERIES_WITH_LOCK
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ScopeLock lock(Level::ScenesLock);
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ScopeLock lock(Level::ScenesLock);
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#endif
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Actor* target;
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@@ -94,7 +94,7 @@ void SceneQuery::GetAllActors(Array<Actor*>& actors)
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PROFILE_CPU();
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#if SCENE_QUERIES_WITH_LOCK
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ScopeLock lock(Level::ScenesLock);
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ScopeLock lock(Level::ScenesLock);
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#endif
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for (int32 i = 0; i < Level::Scenes.Count(); i++)
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