Format engine codebase with ReSharper
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@@ -17,7 +17,6 @@
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class FLAXENGINE_API SceneQuery
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{
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public:
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/// <summary>
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/// Try to find actor hit by the given ray
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/// </summary>
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@@ -26,7 +25,6 @@ public:
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static Actor* RaycastScene(const Ray& ray);
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public:
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/// <summary>
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/// Gets all scene objects from the actor into linear list. Appends them (without the given actor).
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/// </summary>
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@@ -55,7 +53,6 @@ public:
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static void GetAllActors(Array<Actor*>& actors);
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public:
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/// <summary>
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/// Execute custom action on actors tree.
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/// Action should returns false to stop calling deeper.
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@@ -67,7 +64,7 @@ public:
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static void TreeExecute(Function<bool(Actor*, Params ...)>& action, Params ... args)
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{
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#if SCENE_QUERIES_WITH_LOCK
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ScopeLock lock(Level::ScenesLock);
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ScopeLock lock(Level::ScenesLock);
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#endif
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for (int32 i = 0; i < Level::Scenes.Count(); i++)
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