Format engine codebase with ReSharper

This commit is contained in:
Wojtek Figat
2022-06-14 19:05:04 +02:00
parent 3294624849
commit d4d27b88f0
82 changed files with 276 additions and 775 deletions

View File

@@ -17,7 +17,6 @@
class FLAXENGINE_API SceneQuery
{
public:
/// <summary>
/// Try to find actor hit by the given ray
/// </summary>
@@ -26,7 +25,6 @@ public:
static Actor* RaycastScene(const Ray& ray);
public:
/// <summary>
/// Gets all scene objects from the actor into linear list. Appends them (without the given actor).
/// </summary>
@@ -55,7 +53,6 @@ public:
static void GetAllActors(Array<Actor*>& actors);
public:
/// <summary>
/// Execute custom action on actors tree.
/// Action should returns false to stop calling deeper.
@@ -67,7 +64,7 @@ public:
static void TreeExecute(Function<bool(Actor*, Params ...)>& action, Params ... args)
{
#if SCENE_QUERIES_WITH_LOCK
ScopeLock lock(Level::ScenesLock);
ScopeLock lock(Level::ScenesLock);
#endif
for (int32 i = 0; i < Level::Scenes.Count(); i++)