Format engine codebase with ReSharper

This commit is contained in:
Wojtek Figat
2022-06-14 19:05:04 +02:00
parent 3294624849
commit d4d27b88f0
82 changed files with 276 additions and 775 deletions

View File

@@ -12,11 +12,9 @@
struct ShaderGraphValue : Object
{
private:
static const Char* _subs[];
public:
/// <summary>
/// The value type.
/// </summary>
@@ -28,7 +26,6 @@ public:
String Value;
public:
/// <summary>
/// Zero value (as float).
/// </summary>
@@ -55,7 +52,6 @@ public:
static const ShaderGraphValue False;
public:
/// <summary>
/// Initializes a new instance of the <see cref="ShaderGraphValue"/> struct.
/// </summary>
@@ -134,7 +130,6 @@ public:
explicit ShaderGraphValue(const Variant& v);
public:
/// <summary>
/// Returns true if value is valid.
/// </summary>
@@ -175,7 +170,6 @@ public:
}
public:
/// <summary>
/// Formats thw value.
/// </summary>
@@ -227,7 +221,6 @@ public:
}
public:
/// <summary>
/// Initializes the shader variable for given connection type Zero.
/// </summary>
@@ -301,7 +294,6 @@ public:
}
public:
/// <summary>
/// Gets the X component of the value. Valid only for single or vector types.
/// </summary>
@@ -339,7 +331,6 @@ public:
}
public:
/// <summary>
/// Casts the value to the bool type.
/// </summary>
@@ -422,7 +413,6 @@ public:
static ShaderGraphValue Cast(const ShaderGraphValue& v, VariantType::Types to);
public:
// [Object]
String ToString() const override
{