Format engine codebase with ReSharper
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@@ -12,11 +12,9 @@
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struct ShaderGraphValue : Object
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{
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private:
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static const Char* _subs[];
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public:
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/// <summary>
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/// The value type.
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/// </summary>
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@@ -28,7 +26,6 @@ public:
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String Value;
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public:
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/// <summary>
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/// Zero value (as float).
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/// </summary>
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@@ -55,7 +52,6 @@ public:
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static const ShaderGraphValue False;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="ShaderGraphValue"/> struct.
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/// </summary>
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@@ -134,7 +130,6 @@ public:
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explicit ShaderGraphValue(const Variant& v);
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public:
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/// <summary>
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/// Returns true if value is valid.
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/// </summary>
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@@ -175,7 +170,6 @@ public:
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}
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public:
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/// <summary>
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/// Formats thw value.
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/// </summary>
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@@ -227,7 +221,6 @@ public:
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}
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public:
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/// <summary>
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/// Initializes the shader variable for given connection type Zero.
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/// </summary>
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@@ -301,7 +294,6 @@ public:
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}
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public:
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/// <summary>
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/// Gets the X component of the value. Valid only for single or vector types.
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/// </summary>
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@@ -339,7 +331,6 @@ public:
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}
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public:
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/// <summary>
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/// Casts the value to the bool type.
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/// </summary>
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@@ -422,7 +413,6 @@ public:
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static ShaderGraphValue Cast(const ShaderGraphValue& v, VariantType::Types to);
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public:
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// [Object]
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String ToString() const override
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{
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