Add support for Deformable material preview
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@@ -95,7 +95,7 @@ void SplineModel::OnModelLoaded()
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void SplineModel::OnSplineUpdated()
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{
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// Skip updates when actor is disabled or something is missing
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if (!_spline || !Model || !Model->IsLoaded() || !IsActiveInHierarchy() || !IsDuringPlay() || _spline->GetSplinePointsCount() < 2)
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if (!_spline || !Model || !Model->IsLoaded() || !IsActiveInHierarchy() || _spline->GetSplinePointsCount() < 2)
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{
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_box = BoundingBox(_transform.Translation, _transform.Translation);
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BoundingSphere::FromBox(_box, _sphere);
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