Adapt to new spritehandle names

Lots of files! However only change was renaming the icons overall.
This commit is contained in:
W2Wizard
2021-05-13 15:16:45 +02:00
parent 00cb802363
commit d54efc73f1
79 changed files with 302 additions and 301 deletions

View File

@@ -1993,7 +1993,7 @@ namespace FlaxEditor.Surface.Archetypes
}
else if (_isBind)
{
_helperButton.Brush = new SpriteBrush(Editor.Instance.Icons.Add48);
_helperButton.Brush = new SpriteBrush(Editor.Instance.Icons.Add64);
_helperButton.Color = Color.Red;
_helperButton.TooltipText = "Add new handler function and bind it to this event";
_helperButton.Enabled = _signature != null;

View File

@@ -104,7 +104,7 @@ namespace FlaxEditor.Surface.Archetypes
color *= 1.3f;
color.A = 1.0f;
var icons = Editor.Instance.Icons;
var icon = isSelected ? icons.VisjectArrowClose : icons.VisjectArrowOpen;
var icon = isSelected ? icons.VisjectArrowClosed32 : icons.VisjectArrowOpen32;
Render2D.PushTransform(ref arrowTransform);
Render2D.DrawSprite(icon, arrowRect, color);

View File

@@ -224,10 +224,10 @@ namespace FlaxEditor.Surface
},
Icons =
{
BoxOpen = editor.Icons.VisjectBoxOpen,
BoxClose = editor.Icons.VisjectBoxClose,
ArrowOpen = editor.Icons.VisjectArrowOpen,
ArrowClose = editor.Icons.VisjectArrowClose,
BoxOpen = editor.Icons.VisjectBoxOpen32,
BoxClose = editor.Icons.VisjectBoxClosed32,
ArrowOpen = editor.Icons.VisjectArrowOpen32,
ArrowClose = editor.Icons.VisjectArrowClosed32,
},
Background = editor.UI.VisjectSurfaceBackground,
};

View File

@@ -759,12 +759,12 @@ namespace FlaxEditor.Surface
_propertiesEditor.Modified += OnPropertyEdited;
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save32, Save).LinkTooltip("Save");
_saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save");
_toolstrip.AddSeparator();
_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo32, _undo.PerformUndo).LinkTooltip("Undo (Ctrl+Z)");
_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo32, _undo.PerformRedo).LinkTooltip("Redo (Ctrl+Y)");
_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip("Undo (Ctrl+Z)");
_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip("Redo (Ctrl+Y)");
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.PageScale32, ShowWholeGraph).LinkTooltip("Show whole graph");
_toolstrip.AddButton(editor.Icons.CenterView64, ShowWholeGraph).LinkTooltip("Show whole graph");
// Setup input actions
InputActions.Add(options => options.Undo, _undo.PerformUndo);