Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
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@@ -759,12 +759,12 @@ namespace FlaxEditor.Surface
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_propertiesEditor.Modified += OnPropertyEdited;
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// Toolstrip
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_saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save32, Save).LinkTooltip("Save");
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_saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save");
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_toolstrip.AddSeparator();
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_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo32, _undo.PerformUndo).LinkTooltip("Undo (Ctrl+Z)");
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_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo32, _undo.PerformRedo).LinkTooltip("Redo (Ctrl+Y)");
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_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip("Undo (Ctrl+Z)");
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_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip("Redo (Ctrl+Y)");
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_toolstrip.AddSeparator();
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_toolstrip.AddButton(editor.Icons.PageScale32, ShowWholeGraph).LinkTooltip("Show whole graph");
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_toolstrip.AddButton(editor.Icons.CenterView64, ShowWholeGraph).LinkTooltip("Show whole graph");
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// Setup input actions
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InputActions.Add(options => options.Undo, _undo.PerformUndo);
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