Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
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@@ -920,9 +920,9 @@ namespace FlaxEditor.Windows.Assets
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{
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// Toolstrip
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_toolstrip.AddSeparator();
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_toolstrip.AddButton(editor.Icons.Bone32, () => _preview.ShowNodes = !_preview.ShowNodes).SetAutoCheck(true).LinkTooltip("Show animated model nodes debug view");
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_toolstrip.AddButton(editor.Icons.Bone64, () => _preview.ShowNodes = !_preview.ShowNodes).SetAutoCheck(true).LinkTooltip("Show animated model nodes debug view");
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_toolstrip.AddSeparator();
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_toolstrip.AddButton(editor.Icons.Docs32, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/animation/skinned-model/index.html")).LinkTooltip("See documentation to learn more");
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_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/animation/skinned-model/index.html")).LinkTooltip("See documentation to learn more");
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// Model preview
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_preview = new Preview(this)
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