Adapt to new spritehandle names

Lots of files! However only change was renaming the icons overall.
This commit is contained in:
W2Wizard
2021-05-13 15:16:45 +02:00
parent 00cb802363
commit d54efc73f1
79 changed files with 302 additions and 301 deletions

View File

@@ -241,10 +241,10 @@ namespace FlaxEditor.Windows.Assets
_propertiesEditor.Modified += MarkAsEdited;
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Save32, Save).LinkTooltip("Save");
_toolstrip.AddButton(editor.Icons.Import32, () => Editor.ContentImporting.Reimport((BinaryAssetItem)Item)).LinkTooltip("Reimport");
_saveButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save");
_toolstrip.AddButton(editor.Icons.Import64, () => Editor.ContentImporting.Reimport((BinaryAssetItem)Item)).LinkTooltip("Reimport");
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.AddDoc32, () =>
_toolstrip.AddButton(editor.Icons.AddFile64, () =>
{
var sprite = new Sprite
{
@@ -257,7 +257,7 @@ namespace FlaxEditor.Windows.Assets
_propertiesEditor.BuildLayout();
}).LinkTooltip("Add a new sprite");
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.PageScale32, _preview.CenterView).LinkTooltip("Center view");
_toolstrip.AddButton(editor.Icons.CenterView64, _preview.CenterView).LinkTooltip("Center view");
}
/// <inheritdoc />