Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
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@@ -92,20 +92,20 @@ namespace FlaxEditor.Windows.Profiler
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{
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Parent = this,
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};
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_liveRecordingButton = toolstrip.AddButton(editor.Icons.Play32);
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_liveRecordingButton = toolstrip.AddButton(editor.Icons.Play64);
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_liveRecordingButton.LinkTooltip("Live profiling events recording");
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_liveRecordingButton.AutoCheck = true;
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_clearButton = toolstrip.AddButton(editor.Icons.Rotate32, Clear);
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_clearButton.LinkTooltip("Clear data");
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toolstrip.AddSeparator();
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_prevFrameButton = toolstrip.AddButton(editor.Icons.ArrowLeft32, () => ViewFrameIndex--);
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_prevFrameButton = toolstrip.AddButton(editor.Icons.Left64, () => ViewFrameIndex--);
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_prevFrameButton.LinkTooltip("Previous frame");
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_nextFrameButton = toolstrip.AddButton(editor.Icons.ArrowRight32, () => ViewFrameIndex++);
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_nextFrameButton = toolstrip.AddButton(editor.Icons.Right64, () => ViewFrameIndex++);
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_nextFrameButton.LinkTooltip("Next frame");
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_lastFrameButton = toolstrip.AddButton(editor.Icons.Step32, () => ViewFrameIndex = -1);
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_lastFrameButton = toolstrip.AddButton(editor.Icons.Skip64, () => ViewFrameIndex = -1);
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_lastFrameButton.LinkTooltip("Current frame");
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toolstrip.AddSeparator();
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_showOnlyLastUpdateEventsButton = toolstrip.AddButton(editor.Icons.PageScale32, () => ShowOnlyLastUpdateEvents = !ShowOnlyLastUpdateEvents);
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_showOnlyLastUpdateEventsButton = toolstrip.AddButton(editor.Icons.CenterView64, () => ShowOnlyLastUpdateEvents = !ShowOnlyLastUpdateEvents);
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_showOnlyLastUpdateEventsButton.LinkTooltip("Show only last update events and hide events from the other callbacks (e.g. draw or fixed update)");
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_tabs = new Tabs
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