Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
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@@ -404,13 +404,13 @@ namespace FlaxEditor.Windows
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{
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Parent = this
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};
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toolstrip.AddButton(editor.Icons.Docs32, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/scripting/visual/index.html")).LinkTooltip("See documentation to learn more");
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toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/scripting/visual/index.html")).LinkTooltip("See documentation to learn more");
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_debugToolstripControls = new[]
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{
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toolstrip.AddSeparator(),
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toolstrip.AddButton(editor.Icons.Play32, OnDebuggerContinue).LinkTooltip("Continue (F5)"),
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toolstrip.AddButton(editor.Icons.Find32, OnDebuggerNavigateToCurrentNode).LinkTooltip("Navigate to the current stack trace node"),
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toolstrip.AddButton(editor.Icons.Stop32, OnDebuggerStop).LinkTooltip("Stop debugging"),
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toolstrip.AddButton(editor.Icons.Play64, OnDebuggerContinue).LinkTooltip("Continue (F5)"),
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toolstrip.AddButton(editor.Icons.Search64, OnDebuggerNavigateToCurrentNode).LinkTooltip("Navigate to the current stack trace node"),
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toolstrip.AddButton(editor.Icons.Stop64, OnDebuggerStop).LinkTooltip("Stop debugging"),
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};
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foreach (var control in _debugToolstripControls)
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control.Visible = Editor.Simulation.IsDuringBreakpointHang;
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