Adapt to new spritehandle names

Lots of files! However only change was renaming the icons overall.
This commit is contained in:
W2Wizard
2021-05-13 15:16:45 +02:00
parent 00cb802363
commit d54efc73f1
79 changed files with 302 additions and 301 deletions

View File

@@ -404,13 +404,13 @@ namespace FlaxEditor.Windows
{
Parent = this
};
toolstrip.AddButton(editor.Icons.Docs32, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/scripting/visual/index.html")).LinkTooltip("See documentation to learn more");
toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/scripting/visual/index.html")).LinkTooltip("See documentation to learn more");
_debugToolstripControls = new[]
{
toolstrip.AddSeparator(),
toolstrip.AddButton(editor.Icons.Play32, OnDebuggerContinue).LinkTooltip("Continue (F5)"),
toolstrip.AddButton(editor.Icons.Find32, OnDebuggerNavigateToCurrentNode).LinkTooltip("Navigate to the current stack trace node"),
toolstrip.AddButton(editor.Icons.Stop32, OnDebuggerStop).LinkTooltip("Stop debugging"),
toolstrip.AddButton(editor.Icons.Play64, OnDebuggerContinue).LinkTooltip("Continue (F5)"),
toolstrip.AddButton(editor.Icons.Search64, OnDebuggerNavigateToCurrentNode).LinkTooltip("Navigate to the current stack trace node"),
toolstrip.AddButton(editor.Icons.Stop64, OnDebuggerStop).LinkTooltip("Stop debugging"),
};
foreach (var control in _debugToolstripControls)
control.Visible = Editor.Simulation.IsDuringBreakpointHang;