@@ -1,12 +1,9 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
|
||||
#include "Engine/Core/Types/String.h"
|
||||
#include "Engine/Core/Types/StringView.h"
|
||||
|
||||
#include <ThirdParty/catch2/catch.hpp>
|
||||
|
||||
|
||||
TEST_CASE("String Replace works") {
|
||||
SECTION("Char, case sensitive") {
|
||||
String str("hello HELLO");
|
||||
@@ -1,15 +1,19 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Flax.Build;
|
||||
using Flax.Build.NativeCpp;
|
||||
|
||||
/// <summary>
|
||||
/// Application startup module.
|
||||
/// Engine tests module.
|
||||
/// </summary>
|
||||
public class TestsMain : EngineModule
|
||||
public class Tests : EngineModule
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public Tests()
|
||||
{
|
||||
Deploy = false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void GetFilesToDeploy(List<string> files)
|
||||
{
|
||||
@@ -9,7 +9,7 @@ using Flax.Build.NativeCpp;
|
||||
/// <summary>
|
||||
/// Target that builds standalone, native tests.
|
||||
/// </summary>
|
||||
public class FlaxNativeTestsTarget : EngineTarget
|
||||
public class FlaxTestsTarget : EngineTarget
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override void Init()
|
||||
@@ -17,10 +17,10 @@ public class FlaxNativeTestsTarget : EngineTarget
|
||||
base.Init();
|
||||
|
||||
// Initialize
|
||||
OutputName = "FlaxNativeTests";
|
||||
OutputName = "FlaxTests";
|
||||
ConfigurationName = "Tests";
|
||||
|
||||
// TODO: All platforms would benefit from the tests.
|
||||
IsPreBuilt = false;
|
||||
UseSymbolsExports = false;
|
||||
Platforms = new[]
|
||||
{
|
||||
TargetPlatform.Windows,
|
||||
@@ -29,11 +29,14 @@ public class FlaxNativeTestsTarget : EngineTarget
|
||||
Architectures = new[]
|
||||
{
|
||||
TargetArchitecture.x64,
|
||||
TargetArchitecture.x86,
|
||||
};
|
||||
Configurations = new[]
|
||||
{
|
||||
TargetConfiguration.Development,
|
||||
};
|
||||
|
||||
Modules.Remove("Main");
|
||||
Modules.Add("TestsMain");
|
||||
Modules.Add("Tests");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -56,7 +59,6 @@ public class FlaxNativeTestsTarget : EngineTarget
|
||||
var testTargetName = "FlaxNativeTests"; // Should this be added to .flaxproj, similarly as "GameTarget" and "EditorTarget"?
|
||||
var result = projectTargets.FirstOrDefault(x => x.Name == testTargetName);
|
||||
if (result == null)
|
||||
// Apparently .NET compiler that is used for building .Build.cs files is different that one used for building Flax.Build itself. String interpolation ($) does't work here.
|
||||
throw new Exception(string.Format("Invalid or missing test target {0} specified in project {1} (referenced by project {2}).", testTargetName, project.Name, Project.Name));
|
||||
return result;
|
||||
}
|
||||
@@ -42,6 +42,11 @@ namespace Flax.Build
|
||||
/// </summary>
|
||||
public bool BuildCSharp = true;
|
||||
|
||||
/// <summary>
|
||||
/// True if module can be deployed.
|
||||
/// </summary>
|
||||
public bool Deploy = true;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Module"/> class.
|
||||
/// </summary>
|
||||
|
||||
@@ -86,6 +86,8 @@ namespace Flax.Deploy
|
||||
var files = new List<string>();
|
||||
foreach (var module in rules.Modules)
|
||||
{
|
||||
if (!module.Deploy)
|
||||
continue;
|
||||
module.GetFilesToDeploy(files);
|
||||
files.Add(module.FilePath);
|
||||
foreach (var file in files)
|
||||
|
||||
Reference in New Issue
Block a user