Simplify.
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@@ -534,12 +534,8 @@ void AnimatedModel::UpdateBounds()
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}
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else
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{
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// No animation applied
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const auto modelBox = SkinnedModel->GetBox(_transform.GetWorld());
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const Vector3 modelBoxSize = modelBox.GetSize();
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const Vector3 center = modelBox.GetCenter();
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const Vector3 sizeHalf = modelBoxSize * 0.5f;
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_box = BoundingBox(center - sizeHalf, center + sizeHalf);
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// No animation asset applied
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_box = SkinnedModel->GetBox(_transform.GetWorld());
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}
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}
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else
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