Fix deprecated asset saving to skip temporary or virtual assets
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@@ -15,6 +15,8 @@
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#if USE_EDITOR
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#if USE_EDITOR
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#include "Engine/Engine/Globals.h"
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ThreadLocal<bool> ContentDeprecatedFlags;
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ThreadLocal<bool> ContentDeprecatedFlags;
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void ContentDeprecated::Mark()
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void ContentDeprecated::Mark()
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@@ -592,7 +594,7 @@ bool Asset::onLoad(LoadAssetTask* task)
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#if USE_EDITOR
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#if USE_EDITOR
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// Auto-save deprecated assets to get rid of data in an old format
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// Auto-save deprecated assets to get rid of data in an old format
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if (isDeprecated && isLoaded)
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if (isDeprecated && isLoaded && !IsVirtual() && !GetPath().StartsWith(StringUtils::GetDirectoryName(Globals::TemporaryFolder)))
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{
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{
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PROFILE_CPU_NAMED("Asset.Save");
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PROFILE_CPU_NAMED("Asset.Save");
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LOG(Info, "Resaving asset '{}' that uses deprecated data format", ToString());
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LOG(Info, "Resaving asset '{}' that uses deprecated data format", ToString());
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