Add PhysX option for enabling enhanced determinism
This commit is contained in:
@@ -1256,6 +1256,8 @@ void* PhysicsBackend::CreateScene(const PhysicsSettings& settings)
|
||||
sceneDesc.simulationEventCallback = &scenePhysX->EventsCallback;
|
||||
sceneDesc.filterShader = FilterShader;
|
||||
sceneDesc.bounceThresholdVelocity = settings.BounceThresholdVelocity;
|
||||
if (settings.EnableEnhancedDeterminism)
|
||||
sceneDesc.flags |= PxSceneFlag::eENABLE_ENHANCED_DETERMINISM;
|
||||
switch (settings.SolverType)
|
||||
{
|
||||
case PhysicsSolverType::ProjectedGaussSeidelIterativeSolver:
|
||||
|
||||
Reference in New Issue
Block a user