Release Prefab assets when reloading Scripting service
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@@ -32,6 +32,7 @@
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Graphics/RenderTask.h"
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#include "Engine/Serialization/JsonTools.h"
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#include "Engine/Serialization/JsonTools.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#include "Engine/Level/Prefabs/Prefab.h"
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extern void registerFlaxEngineInternalCalls();
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extern void registerFlaxEngineInternalCalls();
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@@ -141,7 +142,10 @@ namespace
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{
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{
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if (asset->GetTypeHandle().Module == flaxModule)
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if (asset->GetTypeHandle().Module == flaxModule)
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{
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{
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continue;
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// Release also prefabs as those might contain scene objects using assets from other assemblies
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Prefab* prefab = dynamic_cast<Prefab*>(asset);
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if (prefab == nullptr)
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continue;
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}
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}
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asset->DeleteObject();
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asset->DeleteObject();
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