Merge remote-tracking branch 'origin/master' into 1.8

This commit is contained in:
Wojtek Figat
2024-03-11 23:49:33 +01:00
119 changed files with 1922 additions and 1150 deletions

View File

@@ -11,7 +11,6 @@ using System.Globalization;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
@@ -20,6 +19,7 @@ using FlaxEditor.GUI.Input;
using FlaxEditor.GUI.Tree;
using FlaxEditor.SceneGraph;
using FlaxEngine;
using FlaxEngine.Json;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
using FlaxEditor.Windows;
@@ -203,6 +203,22 @@ namespace FlaxEditor.Utilities
}
}
/// <summary>
/// Clones the value. handles non-value types (such as arrays) that need deep value cloning.
/// </summary>
/// <param name="value">The source value to clone.</param>
/// <returns>The duplicated value.</returns>
internal static object CloneValue(object value)
{
// For objects (eg. arrays) we need to clone them to prevent editing default/reference value within editor
if (value != null && (!value.GetType().IsValueType || !value.GetType().IsClass))
{
var json = JsonSerializer.Serialize(value);
value = JsonSerializer.Deserialize(json, value.GetType());
}
return value;
}
/// <summary>
/// The colors for the keyframes used by the curve editor.
/// </summary>
@@ -1289,6 +1305,7 @@ namespace FlaxEditor.Utilities
inputActions.Add(options => options.Paste, Editor.Instance.SceneEditing.Paste);
inputActions.Add(options => options.Duplicate, Editor.Instance.SceneEditing.Duplicate);
inputActions.Add(options => options.SelectAll, Editor.Instance.SceneEditing.SelectAllScenes);
inputActions.Add(options => options.DeselectAll, Editor.Instance.SceneEditing.DeselectAllScenes);
inputActions.Add(options => options.Delete, Editor.Instance.SceneEditing.Delete);
inputActions.Add(options => options.Search, () => Editor.Instance.Windows.SceneWin.Search());
inputActions.Add(options => options.MoveActorToViewport, Editor.Instance.UI.MoveActorToViewport);