Fix crash when existing engine while content streaming is active
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@@ -34,6 +34,10 @@ public:
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public:
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// [ContentLoadTask]
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String ToString() const override
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{
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return String::Format(TEXT("Load Asset Data Task ({}, {}, {})"), (int32)GetState(), _chunks, _asset ? _asset->GetPath() : String::Empty);
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}
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bool HasReference(Object* obj) const override
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{
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return obj == _asset;
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