Fix crash when existing engine while content streaming is active

This commit is contained in:
Wojtek Figat
2025-04-22 16:16:46 +02:00
parent 4f3fbe89f2
commit d77024bbf1
4 changed files with 21 additions and 20 deletions

View File

@@ -34,6 +34,10 @@ public:
public:
// [ContentLoadTask]
String ToString() const override
{
return String::Format(TEXT("Load Asset Data Task ({}, {}, {})"), (int32)GetState(), _chunks, _asset ? _asset->GetPath() : String::Empty);
}
bool HasReference(Object* obj) const override
{
return obj == _asset;