Fix deadlock in asset thumbnails rendering queue when texture streaming fails
#2057
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@@ -296,6 +296,7 @@ Task* StreamingTexture::UpdateAllocation(int32 residency)
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// Setup texture
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if (texture->Init(desc))
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{
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Streaming.Error = true;
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LOG(Error, "Cannot allocate texture {0}.", ToString());
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}
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if (allocatedResidency != 0)
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