Fix deadlock in asset thumbnails rendering queue when texture streaming fails
#2057
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@@ -223,6 +223,11 @@ void TextureBase::SetTextureGroup(int32 textureGroup)
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}
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}
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bool TextureBase::HasStreamingError() const
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{
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return _texture.Streaming.Error;
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}
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BytesContainer TextureBase::GetMipData(int32 mipIndex, int32& rowPitch, int32& slicePitch)
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{
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BytesContainer result;
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