Fix deadlock in asset thumbnails rendering queue when texture streaming fails
#2057
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@@ -148,6 +148,11 @@ public:
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/// </summary>
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API_PROPERTY() void SetTextureGroup(int32 textureGroup);
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/// <summary>
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/// Returns true if texture streaming failed (eg. pixel format is unsupported or texture data cannot be uploaded to GPU due to memory limit).
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/// </summary>
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API_PROPERTY() bool HasStreamingError() const;
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public:
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/// <summary>
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/// Gets the mip data.
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