Add Network impl for PS4
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@@ -9,7 +9,7 @@
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#elif PLATFORM_LINUX
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#include "Unix/UnixNetwork.h"
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#elif PLATFORM_PS4
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#include "Base/NetworkBase.h"
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#include "Platforms/PS4/Engine/Platform/PS4Network.h"
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#elif PLATFORM_XBOX_SCARLETT
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#include "Win32/Win32Network.h"
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#elif PLATFORM_ANDROID
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@@ -91,8 +91,8 @@ class PS4Thread;
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typedef PS4Thread Thread;
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class PS4Window;
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typedef PS4Window Window;
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class NetworkBase;
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typedef NetworkBase Network;
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class PS4Network;
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typedef PS4Network Network;
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#elif PLATFORM_XBOX_SCARLETT
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@@ -1,6 +1,6 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#if PLATFORM_UNIX
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#if PLATFORM_UNIX && !PLATFORM_PS4
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#include "UnixNetwork.h"
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#include "Engine/Core/Log.h"
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@@ -16,6 +16,9 @@
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#include "Engine/Platform/Thread.h"
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#include "Engine/Scripting/MException.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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#ifdef USE_MONO_AOT_MODULE
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#include "Engine/Core/Types/TimeSpan.h"
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#endif
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#include <ThirdParty/mono-2.0/mono/jit/jit.h>
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#include <ThirdParty/mono-2.0/mono/utils/mono-counters.h>
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#include <ThirdParty/mono-2.0/mono/utils/mono-logger.h>
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